Recent content by FingersMcSteal

  1. FingersMcSteal

    Need help with wiping items

    This was how i searched the server for an item and removed it... ArrayList SGADSYM1 = new ArrayList(); foreach (Item item in World.Items.Values) { if (item is SGAddressSymbol1) SGADSYM1.Add(item); } foreach (Item item in SGADSYM1) item.Delete(); if (SGADSYM1.Count > 0)...
  2. FingersMcSteal

    tutorial for custom ores/ingots?

    Oh well, worth a try ;)
  3. FingersMcSteal

    tutorial for custom ores/ingots?

    Take a look in... Lumberjacking.cs file... around lines 83, 94, 144, 223 Try adding your new woods in that file and see if it works when you hit the trees ? I'm not 100 % sure since i don't run the latest versions but the whole resource system looks like it runs through this Achievements system.
  4. FingersMcSteal

    tutorial for custom ores/ingots?

    Which file ? i might take a look myself, i'm curious ?
  5. FingersMcSteal

    tutorial for custom ores/ingots?

    Well they are new logs & board ;) Wait until you want the craft attributes on your armours and weapons ;)
  6. FingersMcSteal

    3D Points ?

    CanFit would probably be a better option. If the 'LandTile landtile = Caster.Map.Tiles.GetLandTile(box.X, box.Y);' gives me the exact tile type at each point on the boundary that might be another option. This is mainly just to drop the boundary items into the world for the moment to allow me...
  7. FingersMcSteal

    tutorial for custom ores/ingots?

    Log.cs & board.cs
  8. FingersMcSteal

    3D Points ?

    Fixed... Got the ideas from Champspawn code... public Point3D GetSpawnLocation() { Map map = Map; if( map == null ) return Location; // Try 20 times to find a spawnable location. for( int i = 0; i < 20; i++ ) { /* int x = Location.X +...
  9. FingersMcSteal

    3D Points ?

    Not sure how to go about this one... What i'm wanting is to be able to drop a item around a boundary on a map. I have the X, Y map cords for the start point and the width & height, like a EndX, EndY location... it works kind of like defining a region. What i'm wanting to do is outline the...
  10. FingersMcSteal

    tutorial for custom ores/ingots?

    CS0246: Line 134: The type or namespace name 'EbonyBoard' could not be found (are you missing a using directive or an assembly reference?) Have you defined them yet ? The same way you made your new ingot types. public class ValoriteOre : BaseOre { protected override CraftResource...
  11. FingersMcSteal

    tutorial for custom ores/ingots?

    In your resourceinfo.cs you have... public class CraftResources { private static readonly CraftResourceInfo[] m_MetalInfo = new CraftResourceInfo[] { new CraftResourceInfo(0x000, 1053109, "Iron", CraftAttributeInfo.Blank, CraftResource.Iron...
  12. FingersMcSteal

    TileData

    So it is, my bad i'm going blind lol. Just looked through an up to date install but must have missed it... god help me please lol Thanks for that It's the 'artidx.MUL' i was refering to, seems to be missing in a new install. I'm trying to pull new art out of the UOP files on the lastest client...
  13. FingersMcSteal

    TileData

    Can anyone tell me at which client version the TileData.MUL stopped being used ?
  14. FingersMcSteal

    Skills Question

    Resolved it ;)
  15. FingersMcSteal

    Skills Question

    Anyone know where this value is set or stored or messed with in any way, it's got my head battered ;) When i reset ALL skills to 0 (Zero), this "skill.Value" just will NOT go to zero. Skills skills = from.Skills; AddLabel(170, 598, 67, skills[1].Cap.ToString("F1")); <<< Gets the skill caps...

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