Recent content by Prapilk

  1. Prapilk

    New 3D character creator for UO classic client.

    no. I remade a 3D character based on the 35 actions of the classic client but it is not faithful. I did this by telling myself that some shard wanted to do something other than medieval and so for me it was the best solution. UO medieval already has 432 equipment animations, I had mainly thought...
  2. Prapilk

    Animation of a horse saddle

    I made the "full" saddle for those who want to "stick" it to the existing animations (the Rastero program allows it). At this time there is no problem except for old clients with "limited" (hardcoded) IDs. On the other hand, the cut saddle is indeed for those who would like to use "blank"...
  3. Prapilk

    Animation of a horse saddle

    I don't know. I never use this Fiddler tab which is of no use to me :confused:
  4. Prapilk

    Animation of a horse saddle

    Good morning, to install the saddle you go to UOfiddler => Animations tab => settings => animation edit. Then, the easiest way to start is to install it in the anim.mul and not the others (if you put it in the others, you will have to do manipulations in the bodyconv). Since it will be...
  5. Prapilk

    OSI plant replacements

    Good job
  6. Prapilk

    Inside-UO ?

    you don't have to download granny but it's dated! There was a special grannyviewer that allowed you to extract the fbx, then you get the textures that are available on UO3D and you put them back into your 3D program. You can also extract the actions.... the actions are quite basic but do the...
  7. Prapilk

    Transition, Texture, Landtile, XML creator

    Prapilk submitted a new resource: Transition, Texture, Landtile, XML creator - map, transition, XML, landtiles, automatic Read more about this resource...
  8. Prapilk

    Maps Transition, Texture, Landtile, XML creator

    Hello everyone, Programs like Centred# are progressing well but there is still a lot of difficulty for some in creating texture transitions or even adding them to the XML. I thought I could make a little program to help. It allows you to generate transitions between two textures and it will...
  9. Prapilk

    Plant Pack

    The mushroom "men" come from BG2, that's good because I might be going to make them :D. For the treants they come from WOW and I even have the impression that some come from WOW shadowland because I also made the green treant lol.
  10. Prapilk

    EC Animations

    No need for a tutorial, it's quite simple. Download ECSV and change the xml to that of KR and point the program to the KR muls. You can extract the .vds with the actions that suit you. Then you can extract the images with mulpatcher and carry out the resizing if necessary and the modification of...
  11. Prapilk

    Dragon pack

    hello, thank you for the animations. Are you sure it's all about him? Because I have the impression of having already seen certain animations on The Italian Miracle Shard?
  12. Prapilk

    Arctic Pack

    good job. I love penguin :D
  13. Prapilk

    Cyclops with PartialHue

    you have to make desaturated colors and this will be automatically taken by the client as partialHue on custom clients for certain colors. (example Orion colors above +30000). For other clients, all you have to do is create an item with the linked animation and put the PartialHue flags in the...
  14. Prapilk

    Royal Carriage by Kevsurcu

    it is an object that comes from where at the base? A game, 3d object? Or a drawing you made?
  15. Prapilk

    Umbrella with 11 CC actions in "peace"

    Thanks Vert-I-Go

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