The code for this has been the same since the first public release of RunUO 1.0.
The Container.cs you need to check is in the server core files, not in /Scripts
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It will likely be because of the way login in handled and it expecting a certain packet sequence of a set length.
You may need to adjust some of the packet lengths in PacketHandlers, and adjust the way they read the data to compensate for disparity.
That client version is old enough to predate...
You don't need to delete all of that, it's just a case of ITool vs BaseTool, rename one to the other - whichever is causing the problem.
This shouldn't even be an issue if the `ServUO` tag is defined in Scripts.csproj - there may be an issue with the way it parses the node in the csproj.
Ex...
You can delete the entire WebSockets folder - it will never be used (and isn't used).
I also recommend removing periods from folder names, it can cause issues with pathing.
Moved to new SDK project format and retired use of Roslyn CSC in favour of DotNET CLI, preparing for push to DotNET 8 LTS.
Improved networking for handling high-load scenarios.
Various community contributions.
Full Changelog: 57.3...57.4
I had this exact thought just yesterday when I wished I could do the same thing while setting up large region boundaries...
Will have to modify CUO itself to allow it, and yes definitely do-able.
Unfortunately not, can just grab cliloc files from 7.0.102 for the server data side of it, it's not a huge deal if they don't sync with the clients being used to play.
It isn’t really possible without modifying the client significantly. You can firewall common vpn exit nodes using CIDR lists provided by some hosts (ask your provider).
The first 4 bytes (seed) of any UO client logging in is usually representative of the real remote IP for the connection, you...