If the location is for spawning an item, you may want to switch from CanSpawnMobile to CanFit, the former checks whether the region accepts spawns or not and can cause it to fail unexpectedly in some areas.
I should pay more attention to these threads.
I know it's been a while and we've discussed things since then, but I'll clarify still for anyone else with a similar queestion;
The abilities provided by this package are designed to work with the BaseDeviant class.
In theory, you could merge the...
The code for this has been the same since the first public release of RunUO 1.0.
The Container.cs you need to check is in the server core files, not in /Scripts
Voxpire submitted a new resource:
Introduction To Git - An introduction for those new to the world of Git and remote version control.
Read more about this resource...
By following these steps, you can clone repositories, pull updates, commit changes, and push updates without having to move zip/rar archives around!
You will be able to easily track all of the changes you make to your projects, as well as those made by your team; making collaboration much more...
It will likely be because of the way login in handled and it expecting a certain packet sequence of a set length.
You may need to adjust some of the packet lengths in PacketHandlers, and adjust the way they read the data to compensate for disparity.
That client version is old enough to predate...
You don't need to delete all of that, it's just a case of ITool vs BaseTool, rename one to the other - whichever is causing the problem.
This shouldn't even be an issue if the `ServUO` tag is defined in Scripts.csproj - there may be an issue with the way it parses the node in the csproj.
Ex...
You can delete the entire WebSockets folder - it will never be used (and isn't used).
I also recommend removing periods from folder names, it can cause issues with pathing.