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  1. Sorthious

    UOL Transition Help

    Ok. I was using MapGen2 but switched to UO Landscaper. I'm using custom tiles and am able to have them display properly. Now I am trying to have it also use custom transition tiles and can't seem to be able to figure out how to do it. I've edited every file that I saw that seemed to have...
  2. Sorthious

    crash bug with custom script

    I don't really script but I agree with Arvoreen. I think you need a lot more Null checks in that script. Trying to apply attributes to a non-existant mob is a great way to crash things.
  3. Sorthious

    Harro Warld

    Rhelcome!
  4. Sorthious

    Repeating Quests

    Easier to just do the quests on an XMLSpawner also as they can actually be saved to the server from in-game. You will probably need to set up a seperate folder for the .NPC files that will get made. Otherwise they are saved in your main ServUO directory. Instead of adding an account tag you...
  5. Sorthious

    hello everyone

    Welcome!
  6. Sorthious

    XMLElevator/Lift

    Yeah....a lot of things work sketchy like that in the spawners. Not sure what the BasePriority/3 does but the FreeRun/true will only wait for the Initial Trigger then it will run all those entries freely(without having to have a player trigger it again.) Not used it in a while so I think thats...
  7. Sorthious

    Trials and Tribulations of The UO Developer scene

    @Mogster, there aren't too many people left in the community and if that shard can't keep the players happy they will eventually leave to find something more appealing. So, they finish the quest by having a staff member take the 8 items? LOL Yep, things like that will show the players how...
  8. Sorthious

    XMLElevator/Lift

    I've read about people having problems with that. Could be a problem with setting SpawnOnTrigger to true. I know that if you have that set that it will ignore your Min/MaxDelay. Wonder if it affects Refract as well. Also, I read that the you can't set the Delays any lower than whatever your...
  9. Sorthious

    XMLElevator/Lift

    You can do that but you have to set Sequential Spawning up in conjunction with it or it would still only do 1 entry per Trigger. The GROUP property allows you to do multiple line entries without having to change from Subgroup Zero or use Seqential spawning. The only reasons I use subgroups are...
  10. Sorthious

    Boat Dock Controller

    ah ok....sorry, not messed with/looked at any of the HighSeas stuff.
  11. Sorthious

    XMLElevator/Lift

    No need really, or I'm misunderstanding your question. The GROUP property in Props, when set to true, runs all the entries at same time. I would only use the subgroups if I were doing something sequentially. Hope that was what you were asking.
  12. Sorthious

    XMLElevator/Lift

    Here is a screenshot of the Props for the Third Floor of the Elevator. The TriggerObjectProp just checks if the Elevator Switch is off and thus if the Elevator door is closed(we wouldn't want people falling out.) PlayerTrigProp (Z ! 40) just makes sure you aren't already on the 3rd floor. The...
  13. Sorthious

    BaseAI.cs error

    Says Client Files missing.
  14. Sorthious

    Boat Dock Controller

    Haha...yah...would be cool to give the ships HP's and make them sinkable!
  15. Sorthious

    [ULTIMA LIVE] Tunneling System

    Very cool...Prax opened up a lot of doors with Ultima Live. The potential of new systems that can be developed with this is nearly boundless. I like your idea of have to find viable ore deposits. Great Work!
  16. Sorthious

    Test

    Hahah C#!!
  17. Sorthious

    UOA Covered Bridge With Platforms

    Yeah....looks really cool!! Great Job!
  18. Sorthious

    Commands on timer

    This can be done with XmlSpawner. It allows for Game or Real(shard) TOD checks, which sounds like what you are looking to do.
  19. Sorthious

    XMLElevator/Lift

    LOL....thank you, but no. I just wanted to see if I could do it. Thanks for the compliment! So much easier to do something in XmlSpawner rather than script, see if it works, fix it, try again,etc. I'm working on an in-game Pac-Man but taking a break on it while working on something else for...
  20. Sorthious

    XMLElevator/Lift

    This is an Elevator I made with XmlSpawners. Unfortunately, the Elevator wasn't an Add-On, so I had to move each individual part, but if it were made into an add on would be much easier to replicate. Also added sound effects for asthetics. Hope this displays/gives some ideas of things that...

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