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  1. LordFenris

    Xmlspawners export to file

    I have a short question for people who have explored the xmlspawner's side options. Is there an effective, technical possibility to export to the file (for the future spawner base) all xmlspawners existing on individual facets? I am asking - in particular - about xmlspawners added by GM in the...
  2. LordFenris

    Public Moongate with destination for a new player only on siege ruleset server

    Hello I need advice on extending the functionality of public moongate. My server work with active siege ruleset, but we have launched the New Haven startup area - only for new players (with less than 40 hours of gameplay). Now we would like to change the public moongate script - still with...
  3. LordFenris

    Active New Haven without rest of the Trammel spawns

    I modified the files so that the server with the restart did not reset (and deactivate) the active spawners in New Haven. So far it works :)
  4. LordFenris

    New Haven Tutorial for the EC (video)

    Hello I found this video - it includes a new player tutorial in the Old Haven area. New players start south of the island - in the old dock area (as opposed to the current version of ServUO - where the game starts near the bank in New Haven) Tutorial is active in Old Haven - runs from the docks...
  5. LordFenris

    Active New Haven without rest of the Trammel spawns

    I found this part of code in siege.cs file: Utility.PushColor(ConsoleColor.Red); Console.Write("Initializing Siege Perilous Shard..."); long tick = Core.TickCount; List<XmlSpawner> toReset = new List<XmlSpawner>(); foreach (var...
  6. LordFenris

    Active New Haven without rest of the Trammel spawns

    Hello. I got a question about Trammel startup spawner disabler. The server that I run is based on the lack of Trammel (Siege Ruleset), and the server itself disables all spawns on Trammel facet during startup. Now, I would like to create a new players starting location in New Haven, aiming to...
  7. LordFenris

    OSI Accurate Bounty System

    Unfortunately, the enhanced client does not display the bounty board content. Will try to fix it :p
  8. LordFenris

    Activation of NPC / Mobile spawners if staff member is hidden

    Hello. I want to turn on the spawns reaction to the appearance of a hidden member of the shard team (GM) in the area. Currently spawners do not generate NPCs / creatures if GM is hidden - which, while enriching the world with extra spawn (where the NPC is low) makes it difficult for us to work a...
  9. LordFenris

    Siege Mode: Weakened Blade Spirit and Vortex

    As I see - new version of ServUO files fixed that. Thanks :)
  10. LordFenris

    Siege Mode: Weakened Blade Spirit and Vortex

    For some time now, I've been trying to weakness the player's summon blade spirit and energy vortex stats. This weakness would only affect when siege mode was active and only for a summons. Unfortunately, from what I see, the ServUO script (responsible for these two mobiles bladespirit.cs and...
  11. LordFenris

    Siege Perilious Ruleset

    Hello again. I found another bugs in Siege Perilous mode. Ofc I have already submitted it in the bugs section Bug # 1 OSI rule: Characters that hue red will not be attacked by guards when they venture into town. Healing a red character is a criminal offence, but will not get you guard whacked...
  12. LordFenris

    Siege Perilious Ruleset

    While analyzing the functionality of the current server version with the active Siege option, I noticed two errors: - Characters in new accounts receive Young status, which does not function on Siege - as a consequence character can travel to continent of Trammel via moongates, which does not...
  13. LordFenris

    Siege Perilious Ruleset

    Sorry for my mistake - this rules no longer exist on official servers :)
  14. LordFenris

    Now that Enhanced Client is supported looking for UOSALoader that works

    Hello. I got some problem like Tasanar. Any idea hot to solve it?
  15. LordFenris

    Siege Perilious Ruleset

    Are this rules from Siege: Murderers and Criminals will not be able to kick/ban others from their home. In addition, if a murderer or flagged criminal opens the door to a house in which a blue player has banned players/monsters, the ban list for the house will be cleared still exist on OSI...
  16. LordFenris

    Siege Perilious Ruleset

    Are all siege server policies already implemented on servuo? If not - what are you still working on? So it happens that once I ran a server based on justUO where I had implemented some nice rules with siege. Maybe I could help something?
  17. LordFenris

    Item Id and Self Repair

    Today I found a bug in charactercreation.cs. New born players with skills which add an items on start like example dagger or pickaxe (when toon is a warrior or a blacksmith, or simple got mining skill on start), received those items without "unidentified" tag but they cannot use it due lack of...
  18. LordFenris

    Item Id and Self Repair

    Thanks ATruGod. Whats your opinion about immidiately idem id effect for all unidentyfied items inside npc corpse if player with 100 item id target this corpse as item id target. I think its a good choice to prevent problems with loot -and later transport - many of unidentyfied items due deeper...
  19. LordFenris

    Item Id and Self Repair

    Ahh. I ask because all other files was last change in december (except basevendor) :)
  20. LordFenris

    Item Id and Self Repair

    ATruGod - As I see you missing new files in your update :) (only new basevendor files inside)

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