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  1. LordFenris

    Item Id and Self Repair

    ATruGod - I think that set BaseReward as always identified is also a good idea (especially for a NPC quests rewards). Ahh and new player dagger is unidentified too.
  2. LordFenris

    LRC test only if toon got a regs in backpack

    Lokai - You are a Genius ! :) Many thanks for Your help!
  3. LordFenris

    LRC test only if toon got a regs in backpack

    First - many thanks for your help Lokai. Look please also in to spell.cs script. Here is a part of code: and Also here is a part of code from mageryspells.cs but As I see it's a really problematic - as you rightlywrote. I check many of ways but still without effect. I wonder about the...
  4. LordFenris

    LRC test only if toon got a regs in backpack

    Hello. I looking for a solution how to remove in servuo the possibility of the cast the spells with LRC stuff lower than 100 if caster havnt a reagents in his/her backpack. We try changes that on our testserver but still without effect. The problem is that the current character with such LRC...
  5. LordFenris

    Item Id and Self Repair

    I found on old articles an info that "Having a GM Item ID character is incredibly useful as you can identify many items at one time. Target any container, corpse, treasure chest and all of the items in the root container will be identified". Any think how to implement that for example on NPC...
  6. LordFenris

    Item Id and Self Repair

    I implement this system on my test server and ass I see everything works fine. Thanks for your post. But I got a small question. I think about set weapons/armor from a loot unidentified only for example if (0.35 <= Utility.RandomDouble()) . That is, so that only part of the items remained...
  7. LordFenris

    Item Id and Self Repair

    Once on our old server we had a similar system published long time ago on runuo forum. Unfortunately, it was discovered that this system, during item ID of stuff gave it randomly statistics and this stats were not dependent upon the NPC - where object was captured. So for example during idem id...
  8. LordFenris

    Captcha! Anti-AFK checker

    Praxiiz - Unfortunately I am working on mono, myserver run by monoruntime via terminal console and I can not get a full debug report for this error. But this addon is truly sensational and fully effective for the elimination of passive sourcing of raw materials and production. Really - Five...
  9. LordFenris

    Crashbug (rare) on latest ServUO

    Thanks Regnak. I will try :)
  10. LordFenris

    Crashbug (rare) on latest ServUO

    Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at Server.Map+ClientEnumerator.MoveNext () [0x00000] in <filename unknown>:0 at Server.Mobile.OnHiddenChanged () [0x00000] in <filename unknown>:0 at Server.Mobiles.PlayerMobile.OnHiddenChanged...
  11. LordFenris

    ServUO and Enhanced Client support (Publish 54)

    But our server still dont remember face chosen by player during character creating. Skin tone , hair and beard style and colour of hair/beards works properly.
  12. LordFenris

    ServUO and Enhanced Client support (Publish 54)

    Here is my Evensink.cs with corrects for resolve advanced character lack of equipment. You ask about that yesterday. For equipment I especially change these 3 lines: First: change to: Second: change to: Third: change to:
  13. LordFenris

    Imbuing system

    As far as I noticed in the current version of ServUO the imbuing system is not yet fully implemented. Yesterday I found a complete system that could be used for the purposes of servuo (published on runuo). link - http://www.runuo.com/community/resources/imbuing-runuo-2-3.58/ files -
  14. LordFenris

    Displacement of the ship after a certain time to a different area

    Our players sailed on board all four galleons and at the moment I have not noticed any major problems. Except maybe a little slow - in my opinion - change the position of the vessel relative to the nearby mainland in 2D, but in 3D it looks better now. I do not know, however, whether the cannon...
  15. LordFenris

    Displacement of the ship after a certain time to a different area

    Below, I've included the lines of the region Sea Market in my file regions.xml and modification in the mark.cs file (blocking access via spells to this location). A simple fix but perhaps it useful to you at work on the sea market on your servers. regions.cs (felucca regions) Mark.cs...
  16. LordFenris

    Displacement of the ship after a certain time to a different area

    Thanks for your post JBob Also, I was thinking about a dry dock after a certain time but I came to the conclusion that it could be a problem with players who have the items in the cargohold of his ship. Probably for this reason (and bankbox items limit), EA resigned from the dry dock for the...
  17. LordFenris

    Displacement of the ship after a certain time to a different area

    Welcome. For several days we are working on our server over Docktown aka Sea Market (HS). However, we have some doubt - that's why I turn to you for advice. We have created a separate region for the purposes of this location, set the NPCs, blocked the mark, gate travel, recall and sacred journey...
  18. LordFenris

    Captcha! Anti-AFK checker

  19. LordFenris

    Debug mode in monodevelop

    Does anyone of you know may way to run a server on Ubuntu 12.04 with the debug option when servuo is run by monodevelop (right click on servuo and "open with the mono runtime [terminal]")?
  20. LordFenris

    Captcha! Anti-AFK checker

    Hi again. Here is a screen of 2 fonts captcha only. I hope the screen will help you find a place that requires modification.

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