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  1. Karmageddon

    Moongate System

    I kind of thought you might have been using an older version of ServUO when I had to take out the faction calls. But, didn't realize you were also using a different client also. Ok I have 2 different clients and 2 different servers and still doesn't show on mouse over. I made an edit to see if...
  2. Karmageddon

    Moongate System

    No it doesn't show anything unless I single click the gate. Still did not show anything when I set it to inactive.
  3. Karmageddon

    Moongate System

    else if (!m_UseGump) ItemID=(int)MoongateGFX.White; //needed to update properties This line is still present.
  4. Karmageddon

    Moongate System

    Well that did not work. But like I said earlier the only thing that is affected by this issue is the gates themselves. The controllers are displaying properly when you mouse over them.
  5. Karmageddon

    Moongate System

    All moongates listed in the gump at the controller are functional and active. No none of the listed gates are gray in the controller gump. I have not tried the restart cycle button because the gates were cycling fine.
  6. Karmageddon

    Moongate System

    Ok I do know about the GetProperties function. I do know how it operates and the only thing that it is not working on is the moongates. The properties are displaying fine on the controllers plus other items on the server.
  7. Karmageddon

    Moongate System

    1. Yes I have current release 2. Yes I did remove previous instance. 3. Yes I did modify the ClassicPublicMoongate.cs to eliminate the instances calling factions because it was giving an error on compile. 4. Yes all of the gates names and descriptions on the controller 5. No not using gumps for...
  8. Karmageddon

    Moongate System

    To start off this is a real nice system. In using the system I found that the moongates are not displaying their name and description of the destination moongate. Looked at it a bit but not really sure where to fix it.
  9. Karmageddon

    Ip restricition

    Well how about posting the files you think are what you need to edit then I might be able to help more.
  10. Karmageddon

    Ip restricition

    Well then I would need to know what version of ServUO you are using. Also by looking at the dates on them files I am assuming it is a very old version of ServUO.
  11. Karmageddon

    Ip restricition

    The circled folder.
  12. Karmageddon

    Ip restricition

    No the Config folder in the main folder where the exe is at. It's not in the Accounts folder.
  13. Karmageddon

    Custom BOD Rewards

    Found the problem. It was a problem with the client I was using. Tried a different client and it's working perfectly.
  14. Karmageddon

    Ip restricition

    You will need to look in the Accounts.cfg in the Config folder of the main ServUO folder.
  15. Karmageddon

    Custom BOD Rewards

    I am having an issue with adding new items to the BOD reward system. I have the item added and it is also giving the item when selected. The problem is that it is not showing the tooltip description of the item like the other items. Yes I have created and edited my cliloc with the new number to...
  16. Karmageddon

    FS Taming BOD

    I can tell you I have used many different iterations of the animaltrainer.cs edits. At one point I was getting blacksmith BODs.
  17. Karmageddon

    FS Taming BOD

    I am currently looking for a more up to date copy of FS Taming system. Everything I have found is quite old and I am having problems implementing it into the latest build. I have for the most part got everything updates, but the problem is getting the Animal Trainer to give BODs. Attached are my...
  18. Karmageddon

    Spawn OWLTR Recipe in Bag

    I don't use the OWLTR system so I am going from other work I have done with recipes.
  19. Karmageddon

    Spawn OWLTR Recipe in Bag

    From some of the work I have done, I have found that you need to create the scroll as an item before you can add it like that. Like this: public class WallMountedAquariumRecipeScroll : RecipeScroll { [Constructable] public WallMountedAquariumRecipeScroll() ...
  20. Karmageddon

    Trigger On Carried

    I am trying to set up some spawners so that they will spawn a creature when a player is carrying a specific item. I have tried setting this up through the props menu but it doesn't work. I don't normally work with XML Spawners, most of what I do is coded directly in. Is this still workable with...

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