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  1. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    Finaltwist updated Ultima Adventures - A full featured, content packed offline/online server with a new update entry: v2.10 Released Read the rest of this update entry...
  2. Finaltwist

    Shard Pack Ultima Adventures - A full featured, content packed offline/online server - v2.10 Released

    Folder structure has been updated to provide a clearer separation of files Sage artifacts can now be previewed at the Sage buy gump Ghosts now run at mounted speed Auto-res items now display a confirmation gump rather than automatically execute Quivers have been reduced to a 10% damage modifier...
  3. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    updated link to git, didnt know dropbox was so crap
  4. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    Finaltwist updated Ultima Adventures - A full featured, content packed offline/online server with a new update entry: Another massive update - too much to list! Read the rest of this update entry... Posted! As an aside, I just wanted to detail how this project (three years old now) has...
  5. Finaltwist

    Shard Pack Ultima Adventures - A full featured, content packed offline/online server - Another massive update - too much to list!

    Another major update with a ton of new systems, content, ways to play, stability and bug fixes... an entire year of of new content from the live server for you to enjoy. highlights: Automation! Don't like clicking on things 100,000 times? Want to chop trees? Say "i wish to chop wood" and...
  6. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    Stand by for a package update.....
  7. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    Encryption isn't supported. Use the client provided with the server download.
  8. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    More changes than you can shake a stick at , changelog is in discord announcement.
  9. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    Anyone following this project: I've updated the public github with the latest server code. I also added linux support. https://github.com/FinalTwist/Ultima-Adventures
  10. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    Happy for anyone to fork the project and make it their own! Looks like a fantastic system (leveling) and really neat, but it would have to be added as an opt-in feature... Everything in UA has always been about choice, there's ... 63? Different foundational play styles? Avatar, observer...
  11. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    to anyone who may be following this thread: I've decided to take a breather from this project and have set up a public github with the code. Anyone who wants to clone this project and develop it as they wish is free to do so. https://github.com/FinalTwist/Ultima-Adventures
  12. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    actually core is in the /server/ directory in base folder everything is released, everything shared :)
  13. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    For those of you who downloaded the package prior to today: the directory needs to be renamed to ultima-adventures only and placed in the C drive. I mistakenly renamed the directory when packaging. fixed in the revised package.
  14. Finaltwist

    serializing a type

    much karma to you, friend! Fixed, without adding code to core! Turns out runuo does this slightly differently, by seralizing Type.FullName as string, and getting the type from that. e.g.
  15. Finaltwist

    serializing a type

    you know i wish i could! perhaps merge it from servuo and cross my fingers? I see readobjecttype in servuo... hmm... so servuo appears to serialize a hash of the object, then use var hash = ReadEncodedInt(); return ScriptCompiler.FindTypeByFullNameHash(hash); to get the object type... would...
  16. Finaltwist

    serializing a type

    AAAh that explains why im the only one having this problem... im asking for ultima adventures which runs runuo2.7. That method isn't available in serialization. Looks like i'm stuck trying to find some way to do it
  17. Finaltwist

    serializing a type

    im trying to serialize a type, the mobile isn't built. the mobile can be built at a later time, all it needs to do is "remember" the mobile type. For example, is there a way to change the mobile type ToString, save as a string in serialization, and then convert back to mobile type on...
  18. Finaltwist

    serializing a type

    e.g. random item have a type variable that is assigned when its created (from a mobile). the item can be created with ANY mobile type in the world. I need the item to retain that psecific mobile type on server restart e.g. public class EssenceBones : Item { private Type...
  19. Finaltwist

    serializing a type

    Any easy way to do this? I've had to be pretty creative in the past to do this - i'd like to serialize a type of mobile, but can't use the mobile.name string since they have generated names ... just wondering if anyone has found an easy-ish way to do this...
  20. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    feel free to use it friend! Im glad others are using the code - honestly i have no idea why no one else has ever done this in the past heh. such a simple change. I'm happy if my code contributes to the improvement of UO and its legacy :)

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