Search results

  1. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    green, youre on the discord, just post your issue there :D
  2. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    a change was added to the server code whereby most stats go through a diminishing marginal returns algo. this meaks it easy to reach lower levels, but incredibly hard to reach high levels of anything. resists were added to that. e.g. if you add 45 physical resists in armor, youll get 40. if...
  3. Finaltwist

    Help for Adventure's mysterious corpse lag (runuo)

    yes its the runuo2.2 folder in the utilities 1614782485 oooh... i see it now... when a player dies, the script is adding ALL the players items to the items list... youre saying it should only add items from equipitems
  4. Finaltwist

    Help for Adventure's mysterious corpse lag (runuo)

    it might help to quote the actual checks instead of what comes after, so i don't have to load visual studio :) do you mean the death robe check and the quest arrow check above for ( int i = 0; !didntFit && i < items.Count; ++i ) ? they are not the cause of the lag, the death arrow just points...
  5. Finaltwist

    Help for Adventure's mysterious corpse lag (runuo)

    ill have a look at onadded, but i merged the item.cs with runuo2.6 and didn't find any red flags. its an odd thing thanks for having a look at least, friend!
  6. Finaltwist

    Help for Adventure's mysterious corpse lag (runuo)

    some complained that wasn't enough! The hosting service that runs the server is powerful enough to be able to handle 200 items moving - it does much more on a regular basis with little CPU use (CPU averages 50% use). so i don't think its a resource thing. Obviously reducing it back to 125 is...
  7. Finaltwist

    Help for Adventure's mysterious corpse lag (runuo)

    This... for 100 items the lag is small, say half a second- but we allow 200 items in a pack (which i agree could be decreased if the lag issue can't be fixed). at 200 items, the lag is 1-1.5seconds. the lag is server wide for anyone on. yes we've done this - commenting out anything but the...
  8. Finaltwist

    Help for Adventure's mysterious corpse lag (runuo)

    Yes, tombstone was removed and was not the cause of the lag. I'll try the loop and report back... thanks for suggestion! 1614602016 regarding for ( int i = 0; !didntFit && i < items.Count-1; ++i ) if there is only one item in the items list, wouldn't this change make it so the single item...
  9. Finaltwist

    Help for Adventure's mysterious corpse lag (runuo)

    but same applies on death... when all the items are moved from the pack to the corpse. that causes lag... 1614567304 the entire server code is in the resource, like i said, this stumps me
  10. Finaltwist

    Help for Adventure's mysterious corpse lag (runuo)

    for anyone who doesnt want to open the package, here are relevant sections of code In the above for example, if we simply comment out pack.AddItem(item); (no items are moved to the players pack during autoloot) the lag doesn't happen The lag appears to happen upon moving the item out of and...
  11. Finaltwist

    Help for Adventure's mysterious corpse lag (runuo)

    'Greetings all, we've had a mysterious lag issue in ultima adventures for some time now - whenever a player dies, the entire server will lag for some time. after some experiementing around the same was found to happen when a player looted his corpse. we dug in more and realized it was...
  12. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    are you saying you will port UA to servuo build? if you do, please share the result!
  13. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    you made it on the server and the world is well now :) welcome to UA :) 1614350175 Would relaly like to invite you on the server to help with the development of the game if you can code... why not play on the server, have your progress and character included in the future distros, and...
  14. Finaltwist

    Is the Ultima Odyssey thread no more?

    agreed! 1614050593 if i could upgrade from runuo to servuo i would :)
  15. Finaltwist

    Is the Ultima Odyssey thread no more?

    I've spent more time on ua over the last year than on my full-time job. :D
  16. Finaltwist

    Is the Ultima Odyssey thread no more?

    UA has the savegame from the server so the world is populated with homes/players etc. if you want an empty world, go odyssey. Adventures is more ultima online-like 1613925194 anyways, im sad djeryv opted to remove the resource, whatever his reasons are. means new players won't be able to...
  17. Finaltwist

    Is the Ultima Odyssey thread no more?

    no offence taken my friend! UA is a very different game by now with very different game mechanics and systems, based on odyssey's content. to each their own!
  18. Finaltwist

    Is the Ultima Odyssey thread no more?

    Adventures never went down, server up for a year now :)
  19. Finaltwist

    Ultima Adventures - A full featured, content packed offline/online server

    Hi Nexus - questions are fine, but if you want to start editing the package youll have to learn the scripts and what they do. enabling item decay isn't easy as it means changes to the exe. yeah - odyssey is best for offline use (djryv made it very user friendly). UA isn't meant to be played...

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back