I'm not sure if this will fix the original issue in this thread or not but I'm fairly sure the issue @jayates is having (assuming your using windows) can be fixed by:
Right click on the top left corner of the server window
in the menu that pops up select Properties
in the menu that pops up about...
StealableEntry(Map map, Point3D location, int minDelay, int maxDelay, Type type)
368, 605, 26 is the location to spawn the item
4608, 6912, are min/max delay in seconds before respawning
What you have looks fine to me I see no reason it shouldn't work. The only thought I have is that the player has reached the StrMaxCap in PlayerCaps.cfg so their str can't go higher from equipping the item.
starting on line 42:
public override int CanCraft(Mobile from, ITool tool, Type itemType)
{
int num = 0;
if( tool == null || tool.Deleted || tool.UsesRemaining < 0 )
return 1044038; // You have worn out your tool!
else if (...
yeah you can:
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add("<BASEFONT COLOR=#ff0000>This is red now.<BASEFONT COLOR=#FFFFFF>");
}
Several methods in Server\item.cs handle the item property list that pops up. They start at around line 1230 and are all overridable.
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( "Your custom...
in PlayerMobile.cs
on line 4056 and 4057 you need to remove the following
goto Case 28;
}
The same is repeated again on lines 4092 and 4093 (which are the ones that should be left alone I believe)
files not lines the files are named
statics*.mul and staidx*.mul (* refers to the map number)
You copy the files from the client the server is using to the client you play on and overwrite them.
It is in the game's files as below:
Replace what you posted with this and it will fix it.
public static bool IsFireBreathingCreature(BaseCreature bc)
{
if (bc == null)
return false;
var profile = bc.AbilityProfile;
if (profile != null)
{...
You move them from the client files the server uses to the client you play on.
The files you need to move are named:
statics*.mul and staidx*.mul (* refers to the map number)
It already has a backup solution built into the autosave process. It can be configured in AutoSave.cfg
##################################################
# Save Archives
# Zip the most recent saves to a backup location
##################################################
# Enable or disable the...
golfin is referring to game client not the server.
You should have 2 copies of the game's client one you play on and one that the server's config file DataPath.cfg points to. The ServUO server uses some of the clients files and it can cause errors in server operation if you don't have a second...
It changes statics*.mul and staidx*.mul (* refers to the map number) that are located in the datapath of your server. They would need to be copied to the client, and for other people to be able to see the changes you would have to distribute the files somehow.
from the freeze command itself...
They usually clear customs in just a couple days (assuming your in the US). On very rare occasions customs might flag a shipment and it can take up to a month, but that's very rare. I've had it happen twice out of many thousands of orders.