Which client version are you using?
In general find the paperdoll image in Gumps tab and replace it then Save. It will produce new gumpart.mul + idx files in uofiddler's output directory (by default it's %appdata%\UOFiddler). Then you get the files and replace the ones in your client directory...
Rain and snow are hardcoded in client. I don't think there is a graphic in art that makes snow or rain droplets. Your position of lightning on the bitmap decides where it shows. Compare both lightnings and see how it looks. You can also use land tiles as reference. You can setup something...
in left sidebar there is splitter you can move and those items are defined in xml files so you have to put every tile of the "multi"to build an object :)
Check TilesGroup and TilesEntry files to see how its done. If the tile ids are not avaialble in your client and are present as entries in...
Alpha channel information is lost when you get image from clipboard. You can use `Utils.ConvertBmp(...);` which will replace black or white color in the bitmap. Handling clipboard is a complex problem as there may be mutliple formats there. So this should work for OnClick handler and black or...
What do you mean by virtual floor? You can always create an issue in our repo GitHub - polserver/UOFiddler: UOFiddler based on Ultima SDK it's a tool to view and alter almost every UO 2D client file. Source code is released under the Beerware license. and I'll try to fix it.
You have to just convert the map from mul to uop. You can either use Release Version 2.2 · cbnolok/LegacyMULConverter-N or UOfiddler's plugin that is LegacyMulConverter as a plugin (UOP Packer). Releases · polserver/UOFiddler
There is no script so I have no idea what you are asking :) If you remove button graphic from mul/uop it will not allow to click it. Problem will be if you can click the label too. I don't have client to check. That is the most primitive way to prevent using this option. It's not 100% reliable...
Buttons are there so hmm... you can try removing it so it kinda "obfuscates" the option making it impossible to click. The whole creation gump is hardcoded in client but individual graphics can be changed. So to clarify... gump is there :)
The "cliloc" entry may also come from intloc.xxx or...
There is only source for older ced+ that StaticZ sent to original ced author https://git.aksdb.de/aksdb/CentrED/src/branch/CentrED+ I think it was version 0.7.6 or older. So there are missing changes between source and latest binary available.
If you try to create a wearable item then you need to add static in Items and tiledata entry. To be able to have paperdoll gump you need a free anim slot that you can fill with custom animation or you can redirect using .def to existing animation.
So in your case you add the new robe item to...
what do you mean? anim 970 maps to gump male 50970 which is this:If your problem is hair then you'll have to check in client how to set it all up. There are special files for that. I think it was file stitchin.def that defines what covers what in paperdoll.
Just use generate default file option in massimport it will create an example file that you can modify. For gumps it'd be something like this. Where each <gump> element describes one file you need to import.
<?xml version="1.0" encoding="utf-8"?>
<MassImport>
<gump index="51000"...
Find ced profile folder in your users\<username>\appdata subdirectories and delete cache files then start ced client it should re-read muls again and create new cache.
https://github.com/polserver/UOFiddler/releases/tag/4.9.27
Right now I don't have much time so background color is still local setting that is not saved in UOFiddler's options but with these new options you should be able to set what you need.
What are you trying to achieve here? Are you experimenting with texture generation?
With minimal modifications you can export all assets as set of bitmaps using UOStudio's texture atlas generator: UOStudio/src/UOStudio.Tools.TextureAtlasGenerator at develop · deccer/UOStudio .
If this is...
Please use latest version first. Then I don't understand what server has to do with fiddler, are you using same files for client+server+fiddler at the same time?
It works just fine with latest client files. What's the problem and what are your settings? Use uop map and flag (format) 0x18 and you are good to go. If you want to edit map 1,2,3,4 or 5 just change prefix from 0 to number of your map. Also remember to put valid sizes in blocks in width/height...