Search results

  1. Vert-I-Go

    Titles.cs question

    Did Constitution also for max hits and regen rates. added proficiencies weapon and non weapon adds so much more flavor to the game. weapon specializations all sorts of goodies from D&D. Well Charisma is different from karma it acts as a way of interacting with the world its not how the outcome...
  2. Vert-I-Go

    Titles.cs question

    OK see I never knew about thresholds. I will give that a try. something new I have learned. sounds like what I am looking for or close to it. Right now I just have it as == because I dont think it needs to land directly on the amount of karma to trigger just pass over it like the fameentry and...
  3. Vert-I-Go

    Titles.cs question

    No players have set charisma could be 50 could be 30 could be 70 to start and it could go up or down depending on karma gain or loss. you gain +10 charisma in the range of 1249-2499 and another +10 in the range of 2500-4999 and so on like the karmaentry for titles and loose -10 for negative just...
  4. Vert-I-Go

    Titles.cs question

    Thats times 10 your not understanding what I mean. Once you hit a karma level of positive karma 1249 you gain 10 points of Charisma. and you don't gain any more points of Charisma until you hit 2499 points of positive karma. The way I have it you will gain every time you gain 10 points of...
  5. Vert-I-Go

    Titles.cs question

    Ok this might be a simple question. I have a custom stat in my custom player mobile Charisma in my titles.cs I have added a way to gain Charisma when karma is awarded my question is I have it as greater than or equal to value but I kind of dont want that I just want it so that once it hits that...
  6. Vert-I-Go

    RunUO 2.6 Full Server Compiled Unedited with Server Code

    Here is a simple .bat file to compile the server also. In case you want to edit the server files.
  7. Vert-I-Go

    Gem Dragons !!!

    I did something similar to this and added gem shards instead of dragon scales as a resource from them so can craft weapons instead of armor. Having a wide variety of dragons based off old D&D dragons Chromatic, Metallic, Gem and undead.
  8. Vert-I-Go

    General Opinion?

    All the feedback is great. the one thing I would like to say and highlight is No one is Right or Wrong opinions are personal perspectives and can not be right or wrong. All being said I am just leery when it comes to AI generated projects since some of it may contain code I am not familiar with...
  9. Vert-I-Go

    General Opinion?

    Just looking to get some opinions on a subject. On all this talk and use of AI just wondering if the community thinks its actually helping or just making things lazy out there. In my opinion I think it makes it kind of lazy and doesn't really help anyone, makes it more complicated for those...
  10. Vert-I-Go

    Movement System

    Maybe submit a video or something would be cool to see in action.
  11. Vert-I-Go

    Equipment gumps

    ok ya I like mine better.
  12. Vert-I-Go

    Equipment gumps

    Cool thanks the red shield is the rembrant one thinks its a dragin head lol i made my own one but if you have it just curious to see what it looks like i made my own but curious what uo has for it
  13. Vert-I-Go

    Equipment gumps

    Has anybody exstracted the new Pirate shields Gumps yet from the UOP files? One is a redish and one is black I have the art file for the blackish one and have animations vd files but not the gumps since using older UO client version. that is one of the art files. Would be gump number 51529 and...
  14. Vert-I-Go

    Add to pack Custom Drops

    Wilson is showing that is playermobile in above if (LastKiller != null && LastKiller is PlayerMobile pm) sousing pets or summons shouldnt matter I wouldnt think.
  15. Vert-I-Go

    Add new monster animations with UOFiddler

    expansion doesnt matter you can add no matter the expansion its just knowing where to put the animations and how all the files interact with each other.
  16. Vert-I-Go

    Add new monster animations with UOFiddler

    I wrote a somewhat tutorial and general information on animations in the resource asset section that might help you out some time ago. https://www.servuo.com/archive/animation-information.1835/ shows some screen shots of fiddler so should help you out. You will be using bodyconv.def file...
  17. Vert-I-Go

    Creative Scripters RunUO 2.6

    Oh not overwhelming like i said i have most of it done lol just need help with a few lol like i have few spells already named like //Register( 672, typeof( Priest.MoonBeam ) ); // Shoots a Moon Beam Down On victim Causing DOT Energy Damage spells like this. and i have the base priest spell...
  18. Vert-I-Go

    Creative Scripters RunUO 2.6

    OPPS CHANGED TITLE SHOULD BE RUNUO 2.6 Looking for some creative Scripters just to help complete some simple to mid level scripts for custom spell systems. Objective: Create Spells for unique spell circles including Priest & Warlock Spell systems. I have about 50% of the spells complete just...
  19. Vert-I-Go

    Anyone wanna help me expand upon this hardcore uo server idea? please dont rec perma death lol.

    Maybe after you die your stats go down like by 5 so that you try to avoid dying as much as possible and make raising stats harder than just siting and hitting a cow or bull to raise them or spell casting. So each time you die your stats lower so you try to avoid dying as much as possible not a...
  20. Vert-I-Go

    Is ServUO C+ or C++?

    From what I have come to understand is C# or called C (Sharp) is microsofts version of C++ and is very similar in nature. So knowing C++ you can pick up C# pretty easy vice versa. But thats just from my observations and using both languages in my real world exp.

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back