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  1. tass23

    Boss Pack with XMLSpawner

    It sounds like you're basically going for a champ-type spawn. I don't know if they are still included in the ServUO repo, but at one time, there was a mini-champ Xmlspawner setup for The Abyss. If it's still there, you could load one of those and get a good idea of what to change. Send me a PM...
  2. tass23

    xml spawner resets.

    So, alive or dead, the mob just disappears? Can you find out if it's exactly a specific amount of time? Is it happening during a server event, like a world save for example? Do you have any custom scripts that are handling cleanup and/or corpses upon death?
  3. tass23

    xml spawner resets.

    Is there a Duration set in the Props? That could cause it to despawn, after the duration has elapsed.
  4. tass23

    Player Saves

    Sounds like you're looking in the direction Keninishna is going. https://www.servuo.com/threads/redoing-the-save-load-system-to-use-a-real-database.3638/page-3#post-44901
  5. tass23

    Redoing the save/load system to use a real database.

    I just had a thought...rather than trying to do a bunch of fancy stuff, why not reverse the save process? Originally, during a save, those bin files are created. So why not leave the Save process as it is, but offer the option to reverse it to simply a csv file? The save happens, everything is...
  6. tass23

    Our Lord, and Creator, Richard Garriott (Lord British)

    Some of you know Richard as being the creator of Ultima. I thought I would share this little tidbit I learned about today, via my personal Twitter:
  7. tass23

    XmlQuestNPC-A Beginner's Advanced Guide

    Murph moved all the tutorials into the Tutorial section in the menu, but I updated this tutorial there. ;)
  8. tass23

    xmlquestnpc trouble.

    Yep, indeed, you always want to spawn the NPC from the configfile, nice catch! No worries though, it's never a waste of time, especially if you solve the issue ;)
  9. tass23

    xmlquestnpc trouble.

    I'm saying Line 10 and Line 20 should be combined (keyword AND Gump in one entry for line 10). Line 20 and Line 30 would then be the keyword responses from Line 10.
  10. tass23

    xmlquestnpc trouble.

    You'll have to PM me the NPC file that you created when you Saved the dialog window. All QuestNPCs should be in the XmlQuestNPC folder, somewhere in your ServUO directory (root I'm guessing, but you can set whatever path you want in Xmlspawner settings). Looking at the screenshot, you have an...
  11. tass23

    Personal Notes and Shortcuts

    Over the years I have gathered notes and shortcuts for various functions on a shard. Most of these are fairly common, and I can't guarantee they do or will continue to work with ServUO repos, but they can help point you in the right direction.
  12. tass23

    xmlquestnpc trouble.

    Sadly, I left this out of the tutorial, so it's here and I went back and added it in the tutorial as well. This should help :) Gump,0 = A gump with just a done button and text. Gump,1 = A gump with yes/no buttons and text. Gump,2 = A gump with a textbox for players to type in and okay button...
  13. tass23

    xmlquestnpc trouble.

    Do you know which Gump version you are using for the QuestNPC (Gump 0, Gump 1, etc)? You mentioned you're following the tutorial, which uses Gump 4. If that is the case, then I would take a close look at your Response structure. It should be built like this: End of QuestNPC Dialog.;First...
  14. tass23

    xmlquestnpc trouble.

    Please post your NPC file here and I will have a look. Chances are, the keyword is not spelled exactly the same from one entry to the next, or you might not have entered the DependsOn for the line entry.
  15. tass23

    My Music System with Synthesizer

    Ah, perhaps there are some short sounds to mimic say a tambourine, for example.. It's possible to cut off sounds too, so maybe that's the key...forcing a 2.5 second sound, down to 1 second, like trimming it.
  16. tass23

    My Music System with Synthesizer

    You have accomplished your objective, dude! ;) Now, I'm also assuming that since the "music" is put into the Songs folder, that as long as any player knows the name of the song, they can load it. I don't know what will happen if the Instrument version doesn't match, i.e. can a harp track be...
  17. tass23

    My Music System with Synthesizer

    @Lokai Just did a bunch of stuff on To-Do List, so I'm going to poke around with this today. Have you seen the playable piano script as well? I have it...anyway, lets see what we see here EDIT: Overall, it seems to be working for me. I created a track and saved it just fine, and it loaded as...
  18. tass23

    XMLAttachment deserialization fails. Error: serial constructor is missing - No.

    Shooting from the hip. I'll take a look at some code tomorrow, and see if we can't figure this out properly, dude ☺ EDIT: I saw your Music system post. Is it all working now?
  19. tass23

    My Music System with Synthesizer

    Thanks, I'll take a look tomorrow. EDIT: Ah, it IS saving the tracks then, and allowing them to load without serialization issues now?
  20. tass23

    XMLAttachment deserialization fails. Error: serial constructor is missing - No.

    Sorry, I missed this before...shouldn't ASerial serial, actually be Serial serial in the constructor?

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