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  1. tass23

    System messages upon entering areas

    Right, so what you could also do is; use SetOnTrigMob/SendMSG/"Watch out for the harpies!" as an actual entry and do not use a ProximityMsg. 1. SetOnTrigMob/SendMSG/"Watch out for the Harpies!" 2. Harpy Hope that helps next time! ;)
  2. tass23

    Quest Giver as Item

    Well the XmlEdit is the dialog you create and that is a cfg file, so you would have to re-create the quest as a cfg file. It is a lot less painful than you think though. Mostly you are just copy/paste-ing lines of dialog from the script to the cfg (or XmlEdit window). I have had to re-create...
  3. tass23

    System messages upon entering areas

    There are several ways to accomplish this, but firstly let us make sure that your Props are correct: If a player is triggering the Xmlspawner by Proximity set the ProximityRange to the farthest tile away from the Home point as you want players to be to trigger it. (it becomes a square with...
  4. tass23

    Quest Giver as Item

    Yep, any item: You can add attachments to players so quests reset over a period of time, or never (like a one and done quest). Enjoy! ;) (PM for support if you like :) )
  5. tass23

    Quest Giver as Item

    Yes it is. Guess how... Yep, you guessed it: Xmlspawner ;) You will need to attach XmlEdit to any item and then create the dialog like any other NPC. Make sure the item does not decay, or is spawned so it does not get "trashed" during a reboot. ;) (with MondainQuesters, they were all meant to...
  6. tass23

    (ServUO 57) Creating new monster

    [CorpseName("a ghostly corpse")] <--- Just rename this to whatever you like "corpse of a ghost", "a non-corporeal body" ;) If the items the mob is to be wearing are in the script, you can add them and prevent them from being loot like so: this.AddItem(new LongSword()); LongSword.Movable =...
  7. tass23

    XML Level Items - Max Level

    So many mods have such OP props though and then you make it Levelable and you might as well just use m_Kill and play, because everything dies in one hit almost *insert ROFL guy from Discord since we have no smiley that even comes close*
  8. tass23

    (ServUO 57) Creating new monster

    Ah, add this to the top: using Server.Items; So it looks like this; using System; using System.Collections.Generic; using Server.ContextMenus; using Server.Items; That should fix the problem. Basically you are trying to add items, without telling the script where or what the items are. ;) :)
  9. tass23

    XML Level Items - Max Level

    I guess someone got overzealous with updating code and missed a few ticks then. Chances are it has never been caught because so many people talk down about Xmlspawner, no one wants to use it. All the other working installs are already in production 'shards, and not all of those stay up-to-date...
  10. tass23

    XML Level Items - Max Level

    That would certainly make a huge difference! This here is what does it: MaxLevel = LevelItems.DefaultMaxLevel; Yep! Nice catch! :cool:
  11. tass23

    Pet Brush

    Well the *Pet Brush* is usually the Crafting tool used to access some type of Pet Crafting menu (like Taming Crafting for FS ATS), like how the Sewing Kit opens the Tailoring menu. So you need a *Pet Leash* script that you can *add* to the crafting menu, as a new craftable item. The Pet Leash...
  12. tass23

    XML spawner question,champ+gate when finished?

    That is a scripted solution though and does not work in this situation, as you cannot add that code to an Xmlspawner. ;) Whether or not this ever got running, a secondary Xmlspawner for a (moon)gate works too and you can hook the trigger it into the sequence of the first Xmlspawner easily. Then...
  13. tass23

    Pet Brush

    What is it you are looking for? Pet Leash or the Pet Brush? Pet Brush is used to access Taming Crafting (for FS ATS usually). Pet Leash is usually a Shrink Potion renamed. Both come with FS ATS :)
  14. tass23

    Adding Button to Paperdoll

    Pretty sure, the closest you can get is overriding the Quest button. Xmlspawner has an override in PacketHandlerOverrides.cs for the Quest button, but that is *replacing* an existing button... Otherwise, HR and Golfin are correct, in that it is all client-side and would need a custom client...
  15. tass23

    Help with summoning tamed pet and putting item in summoner's backpack

    I would suggest a custom pet ball of summoning, HR. I mean most of what you want is right there and then you want to add some code from one of the summon spells, which will allow you a place in the code to add/remove the summoning item as well.
  16. tass23

    XML Level Items - Max Level

    Not to sound like a drone...but, are you *positive* your Xmlspawner installation is 100% correct? I had this problem originally and after going back over my install, I realized I had missed a merge. After that it was working as intended and stopped at the maxLevel that was set. I did have to...
  17. tass23

    Presenting: UO-The Expanse's Forestry Spaced desktop! :cool: This will be bundled with the...

    Presenting: UO-The Expanse's Forestry Spaced desktop! :cool: This will be bundled with the 'shard files too. ;)
  18. tass23

    Double Named Items

    Can you PM me one of the scripts, or post it here pretty please? :D
  19. tass23

    Hi everyone

    Hello tonyuo :) To my knowledge, there is no Sphere code to be found here, as ServUO is runs on C#. Sphere Server's website is: SphereCommunity Otherwise you can download the ServUO server from Github and set up a 'shard. The casino games can be found here: CEO's Slots, Blackjack, and HiLo...
  20. tass23

    Using a spawner to start a spawner

    Easiest way to do this would be to split the spawn entries into two and use sequential spawning. So say there is a total of 100 mobs to kill, but you want to trigger the second Xmlspawner when players have killed 35 mobs from Xmlspawner #1. Entry #1 is 35 mobs. <- Seq 1. Entry #2 triggers...

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