Tool? No, but a House Tool could be edited for Staff usage that would do this. Basically using AreaInterface, you can access the Props of the House Sign and change the coords to whatever you wish. This does not move things like vendors or deed items though.
This system isn't compatible with the latest ServUO apparently. Unfortunately you will either have to wait for someone to update it, or you can try working through updating it yourself. If you get stuck, you can always ask for help in the forums. :)
I never grabbed it from RunUO, but this one came from the author's Codeplex (last updated 2008).
Follow the link to the post:
https://www.servuo.com/threads/xmldialog-editor.7535/
This is NOT my software, just adding it here for everyone to be able to access. The author published it on CodePlex, and at the time of this uploaded, CodePlex has notified users they are shutting down the service.
https://xmldialogeditor.codeplex.com/
Description:
Use this program to edit...
Even easier way, use Criminal True/False:
This would set that property on every mob that triggered that Xmlspawner. You could add other properties or items being carried or equipped by players to be more specific about the mobs that trigger it.
SETONTRIGMOB,Criminal/True
@decker86
You need two players (one player cannot breed two of their own pets) with pets at a level high enough to breed. Take both pets to a stablemaster or animal trainer, select the animal you want to breed with. If the other owner agrees, both pets are stabled, and both players receive a...
Okay, so originally when I installed FSATS, I noticed that there was an issue with breeding, in that pets could breed again and again, increasing their stats well beyond what they should ever possibly be. Those values are created using a formula scalar from "mother and father", it could very...
Are you talking about the breeding ticket?
I know originally, FSATS had some code that included a chance for breeding to fail. I don't know if it was ever addressed or changed though :|
I've been working on a new UI for my shard, and just recently finished all of the spell icons (167 total). Unlike other icon sets, this one has the original OSI artwork intact, but some color has been added and the icons look more universal (similar backgrounds and frames). Below, you can see...
That depends on which tutorials you're referring to...
https://www.servuo.com/tutorials/categories/xml-spawner.5/
The resource that is available, contains every single piece of documentation Hank was able to put together at that time. ;)
Yes, you can use a few individual Xmlspawners to control the spawn, but it would still be similar to a mini-champ set up. Xmlspawner1, has all the mob entries for the entire encounter. Xmlspawner2 uses Conditions/If to spawn the appropriate subgroup. If you want to, you could even have entries...