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  1. Praxiiz

    UOSteam - Bye Bye?

    I have heard this argument before, but I'm not sure that I agree with it. The rationale is that if you release something as open source it an be recompiled with malicious code and redistributed. First of all you don't really need the source code to do that, you could alter a library or the...
  2. Praxiiz

    Automatic Updates

    When you say UOSteam is finished you mean development has stopped only. It will still function in its current state and will work with current clients. Future client updates may break compatibility with it, that's all. It is still being used by players mainstream so it still has to be...
  3. Praxiiz

    Automatic Updates

    I did some work on a patcher a couple years ago that leverages xdelta. Xdelta is very efficient, but it requires some foreknowledge of the files you are patching to. I was thinking about possibly adding it as a plugin to UltimaLive so that players wouldn't have to run a separate patching...
  4. Praxiiz

    Automatic Updates

    What are shards currently doing for auto patching?
  5. Praxiiz

    XNA Client

    I really want to pick up development on the XNA client, but I have a few other projects that I need to finish up first. I don't want to get too many things going at once and not finish any of them.
  6. Praxiiz

    Art Merging Utility and other ramblings about UO Fiddler

    Recently I was faced with the problem of upgrading our shards client to a version that supports more Art Slots. I chose 7.0.21.1 because it has unlocked almost all the art slots and it is still pre-uop file format. I wanted to add a lot of custom graphics and I realized that the previous...
  7. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    Using UL with a non UL shard is not supported. There's a diagram with an explanation on this thread that explains why it doesn't work. The short answer is switch back to the old Igrping.dll before playing on a non-UL Shard.
  8. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    How many characters long is your unique shard identifier in UlyimaLive settings?
  9. Praxiiz

    Master Gump

    The generic gump in the (7.0.1.1) client handles the following keywords: page nodispose nomove noclose group endgroup gumppic tilepic tilepichue text croppedtext textentry textentrylimited radio button buttontileart checkbox resizepic htmlgump xmfhtmlgump xmfhtmlgumpcolor xmfhtmltok...
  10. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    I just remembered why I put that restriction in. It has to do with the UOP format. Instead of reconstructing it in the client, I took the lazy way out and just parsed it. I copy the existing Felucca map into client memory, but I leave all the headers and offsets in the client alone. I just...
  11. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    You can use custom map sizes, but they need to stay under the size of Felucca and Trammel. It's a memory size thing more than it is a map dimension restriction. Really the only reason this restriction even applies is because I had to choose a static size to make the fixed memory space when...
  12. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    Another thought is that I could add a patch for Razor to facilitate the switching.
  13. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    To answer your first question, yes you can. UltimaLive uses god client packets which are thrown away by the normal client. All packet sizes are valid sizes and will not crash a client that doesn't use UltimaLive. I currently have UltimaLive running on a production shard and we do not require...
  14. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    It makes me happy that people like the systems. It's taken a long time to get them to this point.
  15. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    Are the Dark Shard maps .uop?
  16. Praxiiz

    XNA Client

    I have been looking at them. I started getting familiar with XNA and then got side tracked looking at Fluorescence. Those are the only two I'm looking at. There is a lot of work that needs to go into both clients. I firmly believe that finishing all the basic client features is more important...
  17. Praxiiz

    UltimaLive Lumber Harvesting

    Do you happen to know which tree types did this?
  18. Praxiiz

    UltimaLive Lumber Harvesting

    I'll see if I can track that down, it should be removing the stumps of course.
  19. Praxiiz

    UltimaLive Lumber Harvesting

    Praxiiz updated UltimaLive Lumber Harvesting with a new update entry: Fixed Typo Read the rest of this update entry...
  20. Praxiiz

    UltimaLive Lumber Harvesting - Fixed Typo

    Fixed typo from previous package

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