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  1. Praxiiz

    World teleporter system vs travel hub

    Decoration can help too; the other idea was to have a world teleporter for each map so you always enter the hub in the same place but then there's a moon gate with a map unique set of locations for each map. They would be located in different areas in the hub. It could be more annoying for...
  2. Praxiiz

    World teleporter system vs travel hub

    Currently our shard uses a world teleporter system which is a series of gumps that let's people travel to a set of predefined locations. It's the same concept as the stock moon gate system but more advanced and customizable. We are currently looking at implementing a travel hub in its place...
  3. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    You only need the serversidescripts folder inside your servuo scripts folder hierarchy. The MapAndStaticsVerifier is a tool I was using to debug some things and will be taken out of the next release. You don't need it at all.
  4. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    Looks good.
  5. Praxiiz

    Programming question

    One of the most common best practices that is constantly violated is the use of magic numbers. Magic numbers are numbers that appear in code that really have no meaning just by looking at them. Everyone has been guilty of this one at some time or another. For example, look at this code...
  6. Praxiiz

    Programming question

    Then there's the holy war between tabs and spaces....
  7. Praxiiz

    Programming question

    if (a == b) Console.WriteLine("A equals B"); is functionally the same as if (a == b) { Console.WriteLine("A equals B"); } The second is better style / form / safer-for-other-developers in my opinion. At some point, if you're using the first method, someone will come in and add some...
  8. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    The first thing I would check is to make sure your server can find all of it's map files.
  9. Praxiiz

    Programming question

    There are two types of people in the world: Those that can draw conclusions based on incomplete information
  10. Praxiiz

    Programming question

    Also, I almost completely forgot. Take a look at MIT OpenCourseware. They have the lectures for classes that you can watch online. You can pretty much sit through one of their courses in your spare time and do all the assignments if you want. It's also good if you're learning about a...
  11. Praxiiz

    Programming question

    There's nothing wrong with being self taught. Being able to reach out and learn a new skill or language or framework is very important. That being said, I was self taught in turbo pascal (20 years ago, I don't remember any of it) and c++. The downside to being self taught is that when you...
  12. Praxiiz

    Translucent Water - The first to implement it was EA?

    I'm currently experimenting with using desaturated water tiles along side the normal ones. They tend to hue better. Here's a few experiments, the lower pool is the normal tiles marked as translucent, the upper two pools are desaturated and hued:
  13. Praxiiz

    Translucent Water - The first to implement it was EA?

    I am leaning toward going with animated water everywhere, but I need to do some performance testing. Id love to get a copy of the water edges if you don't mind...
  14. Praxiiz

    Translucent Water - The first to implement it was EA?

    I could see some machines getting lagged down by the CPU since the classic client is a software render-er. I have only tested small areas so far, but I'm far from being CPU bound. Then again I'm not using a low end machine.
  15. Praxiiz

    Translucent Water - The first to implement it was EA?

    Lags the client from a CPU / IO Bound perspective? I don't see how network latency would affect it at all if they are part of the map and not being transferred.
  16. Praxiiz

    Translucent Water - The first to implement it was EA?

    I was also looking at using entirely animated translucent water tiles, do you foresee any issues with doing that?
  17. Praxiiz

    Translucent Water - The first to implement it was EA?

    Talow, m309, do you let players walk around underwater? I thought about getting eriminator's atlantis pack, but I want to be able to use other graphics as well without them looking out of place. I like the idea of having graphics that are animated and distorted as though they're underwater...
  18. Praxiiz

    Translucent Water - The first to implement it was EA?

    I am planning on doing our entire ocean - most likely I'll use a flood fill algorithm to place all the tiles and then randomly generate ocean deco. I didn't mark our translucent tiles as impassible so that you can fall through them. This lets a player walk into the ocean, or jump off a ship...
  19. Praxiiz

    Translucent Water - The first to implement it was EA?

    That's how we're building up our client - we have two copies of the water tiles. One copy is marked as translucent and the other does not. Of course you have to update your map tools to support the new tiles but that is standard for any new tile.
  20. Praxiiz

    Translucent Water - The first to implement it was EA?

    Another shot showing underwater foundations: Some other interesting graphics and methods from Alpha: Water tiles are different, but only slightly. Also looks like they stored textures right in the art file, at least at first glance. Some interesting land tiles also -

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