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  1. Praxiiz

    Translucent Water - The first to implement it was EA?

    Just to be clear: Their "fading effect" was accomplished by the nasty brown stretched terrain that was used as the trench around the coastlines. No extra client features, just nasty brown. You can see I've highlighted one of the tiles that he mentions, "once you were at a depth where the water...
  2. Praxiiz

    Translucent Water - The first to implement it was EA?

    Ok, EA did a really bad job at the translucency of water, at least during alpha. I thought it was maybe the quality of the jpgs.... No quality loss on this screenshot. I have to say the emu community really out-did EA on this one.
  3. Praxiiz

    Translucent Water - The first to implement it was EA?

    While implementing translucent tiles for our shard, I decided to do some research into the origins of the coast lines around the continents. These brown ugly tiles have had a lot of misinformation spread about them for quite some time. From Raph Koster (Lead Designer of Ultima Online)...
  4. Praxiiz

    UO Fiddler TileFlags

    Of course these are representative of how EA uses them, they are probably not implemented this way by the EMU Community. (Credit goes to -Hash-, that guy is a genious) Unknown1 = Ignored Internal = ArticleThe Unknown2 = NoHouse Unknown3 = NoDiagonal Fiddler has added an unknown int to the high...
  5. Praxiiz

    .UOP format, will it stay around?

    I agree, .UOP annoys me beyond belief. Even though it makes no sense to revert back to the MULtima format, it sure would be nice.
  6. Praxiiz

    I guess I'm saying hi or is it High?

    Need to modify it to work better with UltimaLive, but other than that, no issues. It doesn't like maps beyond the first 5 - can only enter them using runes.
  7. Praxiiz

    .UOP format, will it stay around?

    I wonder if they got the rights to the UOP format. It's not a format that is specific to Ultima Online, it was also used in WarHammer. If it is in widespread use in other Mythic games, it would make sense why they moved toward it. Mythic probably has infrastructure to support it. I am not...
  8. Praxiiz

    .UOP format, will it stay around?

    It is my understanding that the .uop format is a mythic proprietary file format. Has anyone seen any client files that were muls before Broadsword online took things over get converted to UOPs after they took over? It would make sense to me to eventually convert everything over if Mythic were...
  9. Praxiiz

    Baseboat.cs

    This is the current implementation of CanFit in baseboat.cs: public bool CanFit(Point3D p, Map map, int itemID) { if (map == null || map == Map.Internal || this.Deleted || this.CheckDecay()) return false; MultiComponentList newComponents = MultiData.GetComponents(itemID); for...
  10. Praxiiz

    Region Control Gump

    If you look at my procedural content generation thread, you will see the part of the content generation where it builds up Voronoi polygons. The reason they are used instead of a tile by tile biome definition is because of memory over head. It's a lot less memory to track a bunch of groups of...
  11. Praxiiz

    Procedural Content Generation for UO [Image Heavy]

    This is a system that I've been wanting to write since before I started on UltimaLive. UltimaLive was a method to enable this. I haven't been actively working on this system for a while, but I have not abandoned it. RL has just been busy. My goal is to build up a decent model of a world...
  12. Praxiiz

    Region Control Gump

    For the lumber system, I am just tracking where trees were and re-spawning them. It turned out to be much easier. For the procedural content generation, Each biome would have one or more textures which could limit the places trees spawn. It's actually easier to figure out where to spawn...
  13. Praxiiz

    Poor Man's UO Resource

    Here's my conglomeration of UO Resources that people have given away freely. I'm providing links to all of them so that you can download them at your will, no DVD purchase required. "Not easily found on the internet" - Challenge accepted! Disclaimer: These are links to resources that I have...
  14. Praxiiz

    Running an old save on ServUO?

    We reworked our serializations from 2.1 to to 2.3, it took us three months.
  15. Praxiiz

    I guess I'm saying hi or is it High?

    Good to see you Talow - we're still using your world teleporter
  16. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    If you want to give me patches, I'll gladly add them to the release. I am always happy to get help :) The circular indent command is one I've been aware of but haven't been able to pin point.
  17. Praxiiz

    UO Art Merge [Deleted]

    Praxiiz updated UO Art Merge with a new update entry: Added source code to the release Read the rest of this update entry...
  18. Praxiiz

    UO Art Merge [Deleted]

    Praxiiz submitted a new resource: UO Art Merge - Move art between two sets of art files including tiledata Read more about this resource...
  19. Praxiiz

    Server Opinion

    I've thought about this idea for quite some time, and I think it's something that every shard owner / developer considers at one time or another. At one level you want to contribute to a community that gives so much, but on another level many free shards compete for their player bases. So each...
  20. Praxiiz

    UltimaLive Map Streamer and Editor [Deleted]

    On the player side you only need the igrping.dll as john burns describes. On the server side you only need the folder that says ServerSideScripts. The map and statics verifier is a tool that I need to remove from the release. Just to be clear, you only need: Igrping_0_97.dll \ServerSideScripts\

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