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  1. Dian

    God Client In Core..?

    It was an old school client meant for a somewhat of a cheat client, of sorts. run through walls or whatever. Its ancient stuff, should be removed.
  2. Dian

    XMLSpawner help

    So things are working then? Or still undetermined on the friends server that started this question of issues?
  3. Dian

    XMLSpawner help

    My point is, I do not think its anything on your end. I really think you are beating yourself up over trying to solve the problem by assuming its something you have not done right or installed correctly. I would almost certainly think its some setting or access to the server your on.
  4. Dian

    XMLSpawner help

    Another quick test.. try this command [add xmlspawner set visible true -and see if it shows that time
  5. Dian

    XMLSpawner help

    wow, seems a little extreme to give up over that. The problem you have is that you just don;t know what your friends server truly is running for scripts and server client files. The spawner item, if it has not been changed, is such an old ItemID that the client version should not be any issue...
  6. Dian

    No Mount Tile

    Definitely a useful item, thanks :)
  7. Dian

    Seeking Casting Times

    I have not really noticed yet how cast times are on ServUO.. the little I have casted so far. Only being that I have just recently started using ServUO I mean. Had been using RunUO since.. 2002. Are you testing cast times without any buff's though? Cast times within the scripts should be based...
  8. Dian

    OSI Spawn (Mostly accurate) - XML

    :) That makes more sense
  9. Dian

    Carvable Pumpkins

    Been wondering who would start using that new bb code :) Neat
  10. Dian

    XMLSpawner help

    are you even getting the message of an item being created?
  11. Dian

    XMLSpawner help

    Almost sounds like your client map files are not mathcing the servers map files, and when targeting the ground, the client doesnt recognize the ground at all.. thats why you can add to your pack, but not target the ground. Try adding the spawner again, but this time target yourself. If you...
  12. Dian

    OSI Spawn (Mostly accurate) - XML

    Yeah thats pretty well it. I actually wasnt aware you could do the load/save commands through the [xmledit actually, so thats good to know. Spawn Editor works perfectly as it is right now. The only draw back is you have to save the work to a file, upload/transfer that file to your servers...
  13. Dian

    OSI Spawn (Mostly accurate) - XML

    Oh man.. well, I can't say much.. In the some 12+ years of this stuff, I can promise you that I have done that same kinda thing, many, many times. Oh well, the good part is, you will really cruzzze through the project now, huh? :D Seriously though, break them down as far as you can. By region...
  14. Dian

    OSI Spawn (Mostly accurate) - XML

    When I mentioned sectioning the world file up in a text/xml editor, I only meant individual areas, not maps.. I think theres an export by region too even.. But by sectioning them by areas, it makes things go realy fast with the Spawn Editor
  15. Dian

    OSI Spawn (Mostly accurate) - XML

    omg, Zero.. please tell us you were joking, and you knew that already! :eek:
  16. Dian

    OSI Spawn (Mostly accurate) - XML

    Yeah I know. I have a source if anyone with better C# than I wants to fix it. It needs a bit of TCP code updated. Id bet it would take anyone with that experience all of 10 minutes. :-/
  17. Dian

    OSI Spawn (Mostly accurate) - XML

    A quick glance..
  18. Dian

    OSI Spawn (Mostly accurate) - XML

    Right, well ripping the world spawn file into segments, yeah I would do the same. I was just wondering if you were loading them into Spawn Editor afterwards though, to refine them. If you have ever used the Region Editor to create regions, thats how Spawn Editor works, with a UI. You will fall...
  19. Dian

    OSI Spawn (Mostly accurate) - XML

    Zero, are you using the Spawn editor I assume?
  20. Dian

    Moving on.. Finally concentrating on building the shards in game content for live game play

    Moving on.. Finally concentrating on building the shards in game content for live game play

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