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  1. Dian

    UltimaLive Map Streamer and Editor [Deleted]

    Now thats awesome support right there! :cool:
  2. Dian

    New Blackthorn Castle in Brit

    Verdata was obsolete wel back in. man, I dont know.. 2005? maybe even earlier even. That use to hold either all of, or a second copy of what the art.mul (or legacy uop) now contains. We use to use the Verdata.mul to patch our custom art work to the game back in 'the day' The diff files pretty...
  3. Dian

    Rideable Tigers with Tiger Fur Loot

    ahh, she was jokin around too :) Damn text communication.. too damn easy to be misunderstood.. :oops: It sucks.
  4. Dian

    New Blackthorn Castle in Brit

    Oh, I have a feeling its more to do with TileData needing updated to have the LandTiles recognized?I dunno, just came to mind..
  5. Dian

    New Blackthorn Castle in Brit

    I am as well, but I do not believe I have updated my server's map since this patch to match my game client. Same thing in Ilshenar with the ruined Gargoyle city and that big building South of it where the Juka's had been in the swamp. Why do they mess with stuff, right? Dont they realize that it...
  6. Dian

    Rideable Tigers with Tiger Fur Loot

    lol, naa, it will help people know to just ignore me!
  7. Dian

    Rideable Tigers with Tiger Fur Loot

    lol man, I hope you know I was jokin! I guess I need to just stop posting if not... you guys are probly sick of me by now anyways.. :p
  8. Dian

    Rideable Tigers with Tiger Fur Loot

    Oh, right :) Wheres the search button? :oops:
  9. Dian

    Rideable Tigers with Tiger Fur Loot

    Sweet, thanks m309! Animations and what, custom art?
  10. Dian

    Rideable Tigers with Tiger Fur Loot

    I dont like going off topic, but I have respond to what you said, its important I feel.. The Ultima Emulator community here is already terribly broken, and much too fragile to survive yet another site closure.. If this site goes down, it will only make it worse. The idea of someone having to...
  11. Dian

    Rideable Tigers with Tiger Fur Loot

    I didnt :) just wanted to be clear.
  12. Dian

    Rideable Tigers with Tiger Fur Loot

    That was not meant as some insult towards him. I do not need to explain why I said that either, and please do not spin what I said as some rude comment. I would just like to rest assured that all my time spent here helping others and contributing is not done in vein, and the site end up becoming...
  13. Dian

    Rideable Tigers with Tiger Fur Loot

    Maybe while your at it, ask him if he is still alive?
  14. Dian

    Rideable Tigers with Tiger Fur Loot

    @gametec if you have not already achieved getting the vid file you are after, I just realized a way you can do this.. if you convert the new animation UOP file to a MUL with Fiddler, you should be able to then use just about any existing MUL editing tool, maybe even fiddler again, to rip the vid...
  15. Dian

    BaseAI.cs error

    So you get it sorted I assume? :) Had me wondering how mine was compiling there for a minute, lol
  16. Dian

    Rideable Tigers with Tiger Fur Loot

    well, we certainly have the animation, the thing is walking around on my server as we speak. Just Fiddler somehow needs updated to show it I assume. Maybe... mul editor or some other program would be able to pull it, otherwise, we need another updated fiddler.
  17. Dian

    Rideable Tigers with Tiger Fur Loot

    I do not even see the tiger in Fiddler.
  18. Dian

    Rideable Tigers with Tiger Fur Loot

    Oh.. @Willfaith you must first add a script for the GargishSash before you can add the GargishTigerFurSash as a GargishSash... That is all. I did not read the error completely :/ *edited.
  19. Dian

    Rideable Tigers with Tiger Fur Loot

    Interestingly enough, it is not finding the GargishTigerFurSash, when the script shown in the image is that namespace. I would assume he does have the Gargish Sash, and is creating a new item, GargishTigerFurSash yet the compiler is not recognizing it somehow, or does not find the script...
  20. Dian

    An easy way to create a "Dynamic Mining System"

    Interesting way to go about this, for sure! Ultima Online use to be this way, in that there were set locations to the various Ore's around the world. It worked something like.. At the beginning of the Shards birth, there were so many locations that could be found for each type of ore, and as...

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