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  1. Talow

    Enhanced Client Questions - Newest SVN

    I agree with that too. There is something for blocking/kicking clients of versions EC should be added to that too.
  2. Talow

    Enhanced Client Questions - Newest SVN

    Even if the person reporting don't know that the EC systems is the cause the devs here will and will move the post if needed. It's really not that big of a deal there, the main thing is sorting for the devs that know the EC stuff to be able to deal with that and the devs that know the CC stuff...
  3. Talow

    Enhanced Client Questions - Newest SVN

    not arguing that EC shouldn't be used but that a separated reports for EC
  4. Talow

    Enhanced Client Questions - Newest SVN

    That would require the owner finding out the cause to fix it and at that point the owner would know the player is using EC.
  5. Talow

    Enhanced Client Questions - Newest SVN

    if the owner don't use EC then they won't have an EC bug?
  6. Talow

    Error Ball Of Teleport

    I don't mind helping but I don't do it for anyone, sorry.
  7. Talow

    Error Ball Of Teleport

    The ball is based on the Item class. The item class has no virtual int for the following: public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } When the code calls the above you get the error CS0115. It's the word override, it works with...
  8. Talow

    Error Ball Of Teleport

    Looks like you have 2 definitions of the same thing, a simple example (from MSDN). // CS0111.cs class A { void Test() { } public static void Test(){} // CS0111 public static void Main() {} } you can see here, we have class A that defines a void Test (with no arguments) and a...
  9. Talow

    Reapetable Timer

    Doing well so far. I want to give you another bit of advice, instead of having a new instance of the timer for each attachment you could have a static timer... This timer would have a list for playermobiles and using the events (LoginEvent and LogoutEvent) update the list. If the timer...
  10. Talow

    Reapetable Timer

    That starts to get more complicated. For that you'll want to create a new class based on timer class, then you have access to the start and stop methods of the timer, and you use the ontick method to make it do what you want it to do.
  11. Talow

    Reapetable Timer

    From https://github.com/ServUO/ServUO/blob/master/Server/Timer.cs There's a timer with Delegate that you can use to deal with this easily. public static Timer DelayCall(TimeSpan delay, TimeSpan interval, TimerCallback callback) Using this is pretty simple. The first argument is the delay for...
  12. Talow

    Help please with whispering rose - pulling names of characters created

    Like I said originally, the case shouldn't exist, but better safe than sorry.
  13. Talow

    Help please with whispering rose - pulling names of characters created

    I think you should apply the count check, because if for any reason the List has 0 values in it you will get an index out of range exception. Which was the whole (names.Count >= 1 ? : ) part. it's a short hand/in line if statement pretty much.
  14. Talow

    Help please with whispering rose - pulling names of characters created

    var names = World.Mobiles.Values.OfType<PlayerMobile>().Select(pm=>pm.Name).Where(name=> name != null).ToList(); this.Name = "A Whispering Rose From " + names[Server.Utility.Random(0,names.Count)];
  15. Talow

    Help please with whispering rose - pulling names of characters created

    Try Server.Random() Sorry Found it's in Utility.Random(from, count) https://github.com/ServUO/ServUO/blob/master/Server/Utility.cs
  16. Talow

    Help please with whispering rose - pulling names of characters created

    var names = World.Mobiles.Values.OfType<PlayerMobile>().Select(pm=>pm.Name).Where(name=> name != null).ToList(); That linq statement will get you a generic list of Names that are of type PlayerMobile in the World.Mobiles dictionary, from the dictionary's values. So, all players names are in...
  17. Talow

    Help please with whispering rose - pulling names of characters created

    Do we have LinQ with ServUO? var names = World.Mobiles.Values.OfType<PlayerMobile>().Select(pm=>pm.Name).Where(name=> name != null).ToList();
  18. Talow

    Happy Birthday dmurphy!

    I host an RP shard, on it we have Dragon Gods and Demon Princes. In honor of the Bday of such a guy, I am renaming one of the princes to Dmurphy, you demon you. Happy Birthday!
  19. Talow

    Question

    You could apply a bool on the death check where the items are moved into the bag, sorry I don't know where that's located right now. If the item is equip and insured or blessed ext, then have a bool for on the object basewearable, would be my guess, for equiptOnRes. That's normally false, unless...

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