Search results

  1. demented

    Tinkering BOD Help

    Sure ,,Hammer...here is my Resourceinfo.cs Hmmm yeah its Displaying same for an Ethereal Studded Tunic i made and the regular Sewing Kit...
  2. demented

    Tinkering BOD Help

    haven't fully checked them yet...need to test that...but i think it was working before..before i started messing with the BOD code...
  3. demented

    Tinkering BOD Help

    Sure Hammer..here is copy of the modified Tinker Bods i am using...I took Lucid's and modified it...Just not sure what i am missing hehe for it to work properly.
  4. demented

    Issue with reading Guild property

    hmm after looking at Guild.cs sure it wouldnt be.... pm.Guilds.NewProperty; might be why it doesnt see it namespace Server.Guilds {
  5. demented

    Issue with reading Guild property

    does the New property need to be in BaseGuild in order to work.. thats what its looking like hehe
  6. demented

    Tinkering BOD Help

    I added scripts for creating Tinkering Bods the problem i ran into is now the Bod is wanting Ore specific made Tools...so I thought i would try adding Ore types to BaseTool.cs One of the Bods I got from testing this system was to create Agapite Inshaves ... I created the Inshaves using agapite...
  7. demented

    OWLTR 4.0 for ServUO Pub 54

    Looks like your missing the Humility added code for PlayerMobile and BaseCreature
  8. demented

    OWLTR Random Ore/Lumber Harvesting

    Hmm ..seems to be working now..almost removed all the Daat stuff....finish removing it and tackle the Bod stuff hehe.. anyhow Thankx Pyro for the help...
  9. demented

    OWLTR Random Ore/Lumber Harvesting

    Will give it another go...see what happens ,,Honestly i'd rather go that route then adding Daat's ..But its always good to have a back up plan =)
  10. demented

    OWLTR Random Ore/Lumber Harvesting

    isnt this already enabled? for some reason it didnt seem to be working if so...What i was getting was Iron and Copper...from like 1 vein nothing else anything different..so a person Looking for copper could had stay at that one spot and just kept getting the Iron and Copper over and over...
  11. demented

    OWLTR Random Ore/Lumber Harvesting

    Yes and no...I dont want the possibilty of Camping resources veins ...but what i went ahead and did was incorperate some of Daat's Options as a part of this new OWLTR..got it all compiling and running cept for this NullReference Crash i am getting When you mine or Lumberjack ...still havent...
  12. demented

    OWLTR 4.0 for ServUO Pub 54

    actually ether I have..i just didnt release it... Although my Base Crature.cs has the edits for it in there which also has the edits for my new OWLTR.. There is also some Bugs i think with the taming Bulk Order...The NPC;s arent accepting the Bods correctly..atleast this was a bug i ran into on...
  13. demented

    OWLTR 4.0 for ServUO Pub 54

    I personally am working atm on a new OWLTR ..using some of Daat99's features... some of Daat's resources and some of Karma's Resources and some Real Life Resources... I got 16 different Ores, 16 different Different Logs, about about 9 different Kinds of Leathers Ores reflecting Scales and...
  14. demented

    OWLTR 4.0 for ServUO Pub 54

    good Work ether, and thankx to Hammerhand =)
  15. demented

    Had 2 strokes, still trying to recover

    Had 2 strokes, still trying to recover
  16. demented

    OWLTR Random Ore/Lumber Harvesting

    Hello All, I am working on a new Custom OWLTR release and am finding myself a bit stuck atm... What I am attempting to do Like Daat's OWLTR is make it so the Player..Mines or Lumberjaxes Different Resources from a Harvest Vien Via the Harvest system.. So this way a player cant just sit and camp...
  17. demented

    Help with OpenUoSDK and newest ver of 54

    Ultima..but yeah
  18. demented

    Not using collic, use custom text instead

    Usually it Ints LabelNumbers like the number after new CityInfo("Jhelom", "The Mercenary Inn", 1075078<-, 1374, 3826, 0)...
  19. demented

    Help with OpenUoSDK and newest ver of 54

    ServUo used to use OpenUo SDK..but switched back to Ultima SDK...all you need to do is make your changes accordingly
  20. demented

    Player Vendor Gear

    I was referring to customizing their clothes..what they wear etc..but the drag and drop is contained in the PlayerVender.cs file..onDragnDrap method

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back