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  1. Fraz

    [ATTACH] New video coming soon.. (with dynamic context dialogue example and more AI examples)

    New video coming soon.. (with dynamic context dialogue example and more AI examples)
  2. Fraz

    [ATTACH]

  3. Fraz

    [MEDIA] A closer look at the craft menus in the previous video.

    A closer look at the craft menus in the previous video.
  4. Fraz

    [MEDIA]

  5. Fraz

    [MEDIA] [ATTACH] Started updating Live Coding with colors

    Started updating Live Coding with colors
  6. Fraz

    Double-Clicking to Equip

    Check for a typo on line 2178, you have a ; instead of || (at the end of the line) Note : This code is causing crashes and will need gone over again by its author. Using PlaceInBackpack with a null item is causing the crash.
  7. Fraz

    Double-Clicking to Equip

    Try changing his line 6 to.. if (!item.Movable || !(item is ICraftable)) return;
  8. Fraz

    Vendor drop down menus?

    I was looking at the 57 repo and curious if this line is going to hold that up? ObjectPropertyList.Enabled = Core.AOS; because of.. public static void ContextMenuRequest(NetState state, PacketReader pvSrc) { var target = World.FindEntity(pvSrc.ReadInt32())...
  9. Fraz

    Server Crashes on Faction Gump

    By your crash report it looks to be missing a null check in FactionStoneGump.cs in public override void OnResponse(NetState sender, RelayInfo info) Case 0: if (m_Faction.Election != null) {...
  10. Fraz

    [ATTACH]

  11. Fraz

    Apologies.. I should have tried to include this in the previous video but it slipped my mind at...

    Apologies.. I should have tried to include this in the previous video but it slipped my mind at the time.
  12. Fraz

    [MEDIA]

  13. Fraz

    [MEDIA]

  14. Fraz

    [MEDIA]

  15. Fraz

    [MEDIA]

  16. Fraz

    [MEDIA] Some simple examples I threw together for this system, but hoping to get back to...

    Some simple examples I threw together for this system, but hoping to get back to bringing life to towns and npcs in the coming year. Merry Christmas UO fans!
  17. Fraz

    Portable Anvil and Forge

    You could try.. (FindItemByType instead of FindItemsByType) if (from.Backpack.FindItemByType(typeof(PortableAnvil)) != null && from.Backpack.FindItemByType(typeof(PortableForge)) != null) { return 0; // if both are found }
  18. Fraz

    [MEDIA]

  19. Fraz

    Banker Gump

    using Server.Gumps; at the top? My setup is a little different, I think thats it though.
  20. Fraz

    Banker Gump

    I was responding to your original gump question..which would have been, in public static void HandleSpeech(Mobile vendor, SpeechEventArgs e) case 0x0002: // *bank* { e.Handled = true...

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