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  1. Fraz

    [MEDIA]

  2. Fraz

    Explosion Potions wont damage innocents

    Thanks for supporting my you-tube channel and liking and commenting on videos too. ;)
  3. Fraz

    Explosion Potions wont damage innocents

    It's this line.. return (noto != Notoriety.Innocent || from.Murderer); change to return true;
  4. Fraz

    Explosion Potions wont damage innocents

    If you want all indirect damage to work in the same way, I think just, return true; at the original place I showed. Line 571 of SpellHelper.cs https://github.com/ServUO/ServUO/blob/6d5e5c69ff0f40322e559793ace9f6bcb9c40e9a/Scripts/Spells/Base/SpellHelper.cs#L571
  5. Fraz

    Explosion Potions wont damage innocents

    It's part of public static bool ValidIndirectTarget(Mobile from, Mobile to), which is what you want with an explosion potion. Look to Explode in BaseExplosionPotion.cs to see where its called. (Indirect Targets..)
  6. Fraz

    Explosion Potions wont damage innocents

    You could check here too.. ServUO/SpellHelper.cs at 6d5e5c69ff0f40322e559793ace9f6bcb9c40e9a · ServUO/ServUO
  7. Fraz

    [MEDIA]

  8. Fraz

    [MEDIA] Check out all my videos of UO features at...

    Check out all my videos of UO features at https://www.youtube.com/channel/UCYXr7jC9TBB_B8tZfI-70rA Share! Like! and Subscribe! If you'd like to. A random subscriber will be selected to receive a feature at special milestones.
  9. Fraz

    Thanks Arthrutus!

    Thanks Arthrutus!
  10. Fraz

    [MEDIA] Check out all my videos of UO features at...

    Check out all my videos of UO features at https://www.youtube.com/channel/UCYXr7jC9TBB_B8tZfI-70rA Share! Like! and Subscribe!
  11. Fraz

    HousePlacementTool with uses

    A quick note I just noticed, you should probably rewrite the first lines like so, to catch a null backpack before the check public void PlacementWarning_Callback(Mobile from, bool okay, object state) { if (!from.CheckAlive() || from.Backpack == null)...
  12. Fraz

    HousePlacementTool with uses

    public void PlacementWarning_Callback(Mobile from, bool okay, object state) { var hpt = from.Backpack.FindItemByType(typeof(HousePlacementTool)); if (!from.CheckAlive() || from.Backpack == null || hpt == null) return; PreviewHouse...
  13. Fraz

    HousePlacementTool with uses

    Change this section to this.. public void PlacementWarning_Callback(Mobile from, bool okay, object state) { var hpt = from.Backpack.FindItemByType(typeof(HousePlacementTool)); if (!from.CheckAlive() || from.Backpack == null || hpt == null)...
  14. Fraz

    UniversalGameLauncher

    They are open source projects, I wouldn't trust that link since it went bad either. (for the xml file) Never noticed. Game launcher's are something people ask me about frequently, so I posted them as resources to examine. If you don't feel safe looking through open source code! I agree, don't...
  15. Fraz

    CPPGameLauncher

    Fraz submitted a new resource: CPPGameLauncher - C++ Game Launcher by FLWL Read more about this resource...
  16. Fraz

    Launcher CPPGameLauncher 2021-06-23

    A game launcher/updater/patcher written in C++ for the Windows platform.
  17. Fraz

    UniversalGameLauncher

    Fraz submitted a new resource: UniversalGameLauncher - Universal Game Launcher Read more about this resource...
  18. Fraz

    Launcher UniversalGameLauncher 2021-06-21

    Avoid the broken link on the Github site for the updates.xml, use the example below Easy to use and customize Version checking/Auto updating of your game Grab XML data from the server to display things like the built-in patch notes Will work with games from any game engine (Unity, Unreal Engine...
  19. Fraz

    Mobs killed and spawn back in "freely" bug!!!

    In Barracoon.cs you have the base.OnDeath contained within a random occurrence.. public override void OnDeath(Container c) { if (Utility.RandomDouble() < 0.2) //was 0.3 { switch (Utility.Random(1)) { case 0...
  20. Fraz

    https://github.com/teSill/UniversalGameLauncher

    https://github.com/teSill/UniversalGameLauncher

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