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  1. Hammerhand

    [REQUEST] House Decay

    Did my house go poof again? :eek:
  2. Hammerhand

    Initiating DocGen crashes server.

    If you are using the latest ServUO with the new BOD system, it will crash every time. Docs.cs isn't set up with the new BODs, just the original 2. It needs all of the new BODs w/ rewards added in to work.
  3. Hammerhand

    FS-Taming & playermobile

    :)
  4. Hammerhand

    FS-Taming & playermobile

    Post (attach) your PlayerMobile.cs with the modifications in place. The delete is usually a problem with the Ser/Deser. May not be numbered right.
  5. Hammerhand

    FS-Taming & playermobile

    Deleting Player Mobiles ?
  6. Hammerhand

    Mining Golem????????????????

    Maybe try using the new IronBeetle for your golem? That's a "really" old version. Especially if you're using ServUO.
  7. Hammerhand

    Mining Golem????????????????

    What's the problem you're having?
  8. Hammerhand

    Label number question

    I think he means the attached file "cliloceditor2"
  9. Hammerhand

    Adding custom items to Cleanup Britannia system

    LabelNumber = CliLoc which can be found in UOFiddler for actual UO items. Custom items however, would need custom clilocs created which would then need to be downloaded & used by everyone on your server.
  10. Hammerhand

    Event of the day: May 4th

    Even more importantly, on this day I entered the world & things haven't been the same since. ;)
  11. Hammerhand

    OWLTR 4.0 BasedRange.cs Problem, looking for help

    Line 133 BaseRanged.cs void OnHi(Mobile Try OnHit instead of OnHi
  12. Hammerhand

    OWLTR 4.0 BasedRange.cs Problem, looking for help

    Sorry, remove the , between IDamageable & damageable. Should be IDamageable damageable
  13. Hammerhand

    OWLTR 4.0 BasedRange.cs Problem, looking for help

    You'll need to change the (Mobile attacker, Mobile defender) to (Mobile attacker, IDamageable, damageable) for all 3 of those lines in the error. Sorry about that, should have said that in the 1st place.
  14. Hammerhand

    OWLTR 4.0 BasedRange.cs Problem, looking for help

    Try this. In the script I posted change line 210 public virtual bool OnFired(Mobile attacker, Mobile defender) to public virtual bool OnFired(Mobile attacker, IDamageable damageable) and then farther down line 251 change attacker.MovingEffect(defender, EffectID, 18, 1, false, false); to...
  15. Hammerhand

    OWLTR 4.0 BasedRange.cs Problem, looking for help

    You must have an older version then. We got it working a while back. Fires both arrows & bolts from the MasterStorage pack when stored in Woodworking.
  16. Hammerhand

    Just to avoid confusion...

    I agree. Bele was a #1 jerk in that episode. I always like him best as The Riddler with his "Riddle me this". I remember hoping he'd beat Batman with one of his riddles, but never did. :(
  17. Hammerhand

    Just to avoid confusion...

    That whole running for 50,000 years catching up? Sorry, couldn't resist. :D
  18. Hammerhand

    Just to avoid confusion...

    Didn't want to be Bele huh?
  19. Hammerhand

    Console issue

    For now I just set it to .old Its only designed for Smith & Tailor BODs anyway. Adding the new ones would be a little time consuming to say the least. lol And its allowing me to test further.
  20. Hammerhand

    Console issue

    Well... I thought I had a headache before this, but I was wrong.. so very, very wrong.. The error is in a huge custom script called BODGump.cs It allows staff members to create specific BODs of specific types & resources. Beginning of the error + CUSTOMS/COMMANDS/BODGump.cs: CS1729: Line...

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