I didn't know #7, knew it was based off of a man but didn't know his name. !@#$ Todd McFarlene! When he came on the scene he ~stole~ our faces! OMG I was pissed! And...the ass huggin cloaks in 3D. :mad: I'm glad he went back to what he does best...comics.
I tried to post this in the original thread and got this
The server responded with an error. The error message is in the JavaScript console.
Also the code tags are missing.
I'm having an issue with taming bods turning off after restart. I know it's in the script somewhere, but I'm just about brain dead atm. Anyone have a fix for this?
I was going to make this too, lol. I usually do an 11 card spread.
Well, maybe not. I was going to make the scripts for a full reading, but the cards are beautiful.
So, each IG tile would be roughly equal to a 12"x12" tile or maybe a 18"x18" tile. The reason I'm asking is because I'm using blueprints to make a map/addon. LOL
@Ravenwolfe
Yep! I'm a total geek! :p Ya know the difference between a geek and a nerd? A nerd is just book-smart, a geek get's...
How big would you say each UO tile is compared to RL (real life)? I would like to get an idea for more realistic addons/maps. I was thinking each tile would be 12"-18" squared, what do y'all think?
Look in both Datapath.cs and OpenUOSDK.cs and if both have the same path, then go to that path and put all files there. If you change the OpenUOSDK.cs, you will need to recompile.