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  1. Custom Abilities for your monsters

    Okay, yes, I think I figured out how to get the damage to the way you want it. Change the lines dealing with the damage, under the delay timer to this: if (!creature.Controlled && (m is PlayerMobile || (m is BaseCreature && ((BaseCreature)m).GetMaster() is PlayerMobile)) &&...
  2. Custom Abilities for your monsters

    I made a few edits to ImpaleAoe, and it looks like it's working properly now. tamed creatures seem to damage the right target and don't target themselves. Here it the new code, just copy and paste it: using System; using Server;using System.Collections.Generic; using System.Linq; using...
  3. Custom Abilities for your monsters

    Okay, so for the volley of bolts ability, you just have to add a few changes to the Timer. look for this line: private class BoltTimer : Timer Under that you'll see a number of private variables like "private BaseCreature Creature" At the bottom of that group, add this one...
  4. Custom Abilities for your monsters

    I'm gonna look into toxic rain and impale aoe later today or tomorrow, but for the valley of bolts ability, you want the fireballs to remain in the starting area instead of following the target around, right? That shouldn't be too hard to change. I'll see what I can do.
  5. Custom Abilities for your monsters

    Alright, I think I got the fixes for both of your issues. The fist one, with the object reference in FireItem, FlameItem and AdicPoolItem: Are those lines mentioned in the error report in the OnTick() method of the Timer? Your version of those items seem to be slightly different from mine, but...
  6. Custom Abilities for your monsters

    Thank you! And yes I think I can help you with that. To make the damage visible to you when your tamed creature uses those abilities, you'll have to look at the items themselves again (FireItem, FlameItem, and AcidPoolItem ) in the statements that describe if the Owner is controlled, change the...
  7. Custom Abilities for your monsters

    Yeah, Outlands is great! They've done amazing work with UO. Here's an ability that looks similar to the fireball attack in this gif. I made it a different ability because it would be much easier than editing the existing code I have for Barrage of Bolts. using System; using Server;using...
  8. Custom Abilities for your monsters

    looks like FireItem.cs is missing this piece: BaseCreature owner = m_Item.Owner; Mobile master = null; if (owner.Controlled) master = owner.ControlMaster; Looks like 'master' hasn't been declared in FireItem.cs. I think I forgot to write the one...
  9. Oz's Static Gump (An in Game Pandora's Box)

    I've only been playing around with this for a few minutes now, but I have to say I'm thoroughly impressed! This looks incredible! I've always had issues on my PC with Pandora's box and now I have something to compensate. Thanks!
  10. Custom Abilities for your monsters

    Hey again, Bala, I appreciate your comments! So, each of the abilities you mentioned drop a different item on the ground, so we'll have to edit each of the items rather than the abilities themselves and change it so if the creature is controlled, the items that drop select different targets to...
  11. Leveled Spawn Controller

    Massapequa submitted a new resource: Leveled Spawn Controller - Create Spawns that increase in difficulty as you kill the monsters! Read more about this resource...
  12. Leveled Spawn Controller 1.5

    This is an item that controls the default Spawners that come with the emulator. (This does not work with xmlSpawners. I may look into adding it later). This is an item that simply holds a list of Spawners, and when activated, will cause them to spawn in order. To use this item, create one...
  13. Admin Tools: Admin Runebook, convenience gumps, and more!

    Hi, For these tools, you just need to drop them into your custom scripts folder and restart your server. Once you have them in your folder, you can add the items, like the Admin Runebook or Admin Token, by using the "[add" command to create the items like: [add adminrunebook for the gumps you...
  14. Custom Abilities for your monsters

    Awesome! That's good to know.
  15. Admin Tools: Admin Runebook, convenience gumps, and more!

    Massapequa submitted a new resource: Admin Tools: Admin Runebook, convince gumps, and more! - Some tools to help you build your world. Read more about this resource...
  16. Admin Tools: Admin Runebook, convenience gumps, and more! 1.0

    Admin Runebook - A Runebook where locations can be added with zero restrions and a lot of added benefits. -Travel: travel to any added location without any restrictions. -Admin Gate: A gate that can be restricted to staff only, or allow players to enter. -Send Player: Send any player to...
  17. Custom Abilities for your monsters

    Alright I added something to this that should help: AbilityCooldownTimer and CustomAbilitiesList with the timer added. There's a few line in CustomAbilitiesList: TimeSpan delay = TimeSpan.FromSeconds(Utility.RandomMinMax(0.5, 4)); Timer = new...
  18. Custom Abilities for your monsters

    Each ability has a chance to trigger like this: public override double TriggerChance { get { return 0.8; } } You could modify those chances to make them less likely to occur, and less likely to be used at once. The scale is 0.0 to 1.0 where 1.0 is 100% chance to use them off...
  19. Custom Abilities for your monsters

    Already found the bug - it's one line in AbilityCreature. public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); int flag = reader.ReadInt(); if (flag == 1) {...
  20. Custom Abilities for your monsters

    I'm happy you were able to figure it out and get things working! You did uncover a bug though. you shouldn't have to add an ability for the creature to work properly. I'll look into fixing this in the future. Until then, it's good to know that's an issue.

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