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  1. Custom Abilities for your monsters

    Okay, when I changed my BaseChampion to use AbilityCreature, I had the same issue. I made a new class, AbilityChampion, which calls AbilityCreature.This is instead of changing BaseChampion to use my script. I used these two scripts and they compile/save fine on my end. Hope this works, good luck!
  2. Custom Abilities for your monsters

    Ohhhhh! Yeah, that's super odd... I'm not quite sure what it could be. Try saving/restarting without any of those mobs spawned at all, and delete them off of your spawners. Once you get a clean save and restart, then try adding them.
  3. Custom Abilities for your monsters

    The error you provided before is stating that there's an existing instance of that creature somewhere in the world. My guess is that there's some stray mobs you lost track of and just have to delete. What happens when you delete the object by hitting y, accepting the fatal error and restarting...
  4. Custom Abilities for your monsters

    Yes, the best way to change existing creatures from BaseCreature to AbilityCreature, first delete all spawned instances of those creatures off your server first. It'll make you delete every individual instance of that creature when you try to start it up and then have a fatal error. It'll do...
  5. Custom Abilities for your monsters

    Only way to find out is to download and try it. If you get errors, we can usually work through them and get it working for your version. It's usually only a few tweaks. And lol I always like ideas for new abilities
  6. Custom Abilities for your monsters

    Massapequa updated Custom Abilities for your monsters with a new update entry: More Custom Abilities for your monsters Read the rest of this update entry...
  7. Custom Abilities for your monsters - More Custom Abilities for your monsters

    Custom Abilities 3.0: The main focus of this update was to make it easier for admins to add these Custom Abilities to their creatures and to change the way that manipulated and saved on the server. Now, it should be much less of a hassle to create new creatures with these skills. Implementation...
  8. Stable Master with Advanced Claim List Gump

    Massapequa submitted a new resource: Stable Master with Advanced Claim List Gump - A better way to claim your pets. Read more about this resource...
  9. Stable Master with Advanced Claim List Gump 1.0

    The Stable Master NPC with a more advanced UI that allows you to see all of your stabled pets in style. This is purely an aesthetic change to the standard "claim list" gump. DIrections: If your version does not come with a StableMaster NPC, simple drop this file into your custom folder and go...
  10. Hey I'm happy that you were able to figure it out. It's a super weird error/fix lol. Sometimes...

    Hey I'm happy that you were able to figure it out. It's a super weird error/fix lol. Sometimes things just have a mind of their own. I'm always happy to help or look over a script if you need an extra set of eyes
  11. Fast Travel: Carriage & Ferry System

    If your version doesn't have Server.Engines.CityLoyalty, you can just delete that line using Server.Engines.CityLoyalty Then find the line that says: CityTradeSystem.OnPublicMoongateUsed(m_Mobile); And just remove that. It's the one line that uses that system - not super important to the...
  12. Custom Abilities for your monsters

    Hey, I can't see anything explicitly wrong with the code. My one suggestion would be to comment out all of the extra functionality and see if the mob spawns with just the necessary bits. Then, keep adding back one method at a time until it fails to spawn. Also, what happens when you try to...
  13. Fast Travel: Carriage & Ferry System

    Thanks!
  14. Fast Travel: Carriage & Ferry System

    Massapequa submitted a new resource: Fast Travel: Carriage & Ferry System - An alternative to Public Moongates Read more about this resource...
  15. Fast Travel: Carriage & Ferry System 1.0

    This travel system functions much like the Public Moongate system that exists on public version of Ultima Online, but with a slightly different thematic vibe. Players can go to the NPCS (carriage drivers or ferry captains) throughout the world, select a destination, and travel! There are a...
  16. Bounty Hunter Boards and Hunter's Challenge Boards

    Oops, I forgot about that issue. Go to line 46 in BaseGump and you'll see the constructor. Change it to this: public BaseGump(PlayerMobile user, int x, int y, BaseGump parent) : base(x, y) { if (user == null) return; Children...
  17. Bounty Hunter Boards and Hunter's Challenge Boards

    It looks like you're using the old BaseGump.cs file I sent you. I'm attaching a 3rd version. This one has the GetGump() that was missing from the last one. This should be better. BountySpawner: find any line where it says ColUtility.Free(toRemove); (There are 2 lines in the file that says...
  18. Bounty Hunter Boards and Hunter's Challenge Boards

    NewBaseGump: Lines 46- 56should look like: public BaseGump(PlayerMobile user, int x, int y, BaseGump parent) : base(x, y) { x = 50; y = 50; if (user == null) return; Children = new List<BaseGump>(); User = user; Parent =...
  19. Bounty Hunter Boards and Hunter's Challenge Boards

    Okay, I attached a new BaseGump.cs and this should get rid of some of the errors. Make sure to move the file you're using now outside of the directory. To back to Outlaw.cs, all of the lines where it says AddItem, and change them: (sorry, your version doesn't allow adding hue that way I guess)...
  20. Bounty Hunter Boards and Hunter's Challenge Boards

    BountyContract.cs: Go to line 321, make sure it looks like this public class BountyContractDeleteGump : BaseGump If you changed it to Gump earlier, you may have forgotten to change it back to BaseGump BountyGump.cs: Go to line 16, make sure it looks like this: public class...

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