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  1. Fighting NPCs

    Thank you! I'm happy you're enjoying my work :)
  2. Fighting NPCs

    Massapequa submitted a new resource: Fighting NPCs - Give extra life to your cities with sparring knights and tavern brawlers Read more about this resource...
  3. Fighting NPCs 1.0

    ***Massapequa's fighting NPCs*** This is a small script that is meant to add a little bit of liveliness to your cities by creating town NPCs that fight with each other. The script comes with: BaseScrapper - This is the Base NPC that the other NPCs expand from. They find other Base Scrappers in...
  4. Custom Abilities for your monsters

    Fixed! thanks for letting me know lol
  5. Custom Abilities for your monsters

    Massapequa updated Custom Abilities for your monsters with a new update entry: More Custom Abilities for your monsters Read the rest of this update entry...
  6. Custom Abilities for your monsters - More Custom Abilities for your monsters

    Custom Abilities 2.0: So I've updated my Custom Abilities for monsters by adding a bunch of cool new abilities for your creatures to use as well as doing some slight editing and fixing of old abilities. New Abilities: Flame Strike Line - Sends out cascading flames in a direct line toward the...
  7. Shields that allow you to taunt foes

    Hey, thanks for the comment! I'm pretty sure I was running this on the previous version of ServUO for this script. Are you using 57.1? If so, this should work: go to line 266 and change the line from if(target is BaseCreature && from.CanBeHarmful((Mobile)target, true, false, true)) to this...
  8. Custom Abilities for your monsters

    Hey, always happy to help! So, those edits I mentioned don't go in CustomAbility.cs, they would be applied to the individual creature that's using the custom abilities. Here's an example monster: using Server.Items; using System; namespace Server.Mobiles { [CorpseName("a maelstrom...
  9. Custom Abilities for your monsters

    Hey, alright so these errors are all related to syntax: so for min damage and max damage you have to declare them first. this means setting them as a type (int, double, etc. ) you could write it as: int minDmg, maxDmg; Then you can use them later in the code. ( you can also declare them on the...
  10. Custom Abilities for your monsters

    Hey and thanks for the questions. Yes, you can make the spell do damage based on a creature magery. in the creature's code do something like: minDmg = SkillName.Magery / 10; maxDmg = SkillName.Magery / 5; fb.SetDamage(min, max); Yes you can add multiple of the same skill to one monster...
  11. Custom Abilities for your monsters

    What additional errors are you getting?
  12. Custom Abilities for your monsters

    Commenting those animation type lines out would be your best option. The only thing that code does is make creatures with a human body type use the spell casting animation when triggering those abilities. It's a small cosmetic aspect to the ability and doesn't effect the functionality at all. I...
  13. Custom Abilities for your monsters

    Hey, I noticed this was asked a little while ago; sorry for the delay. So I'm assuming you mean you want the AOE to appear around the player/defending creature and not the caster? find these lines in the FlameStrikeAoe section of the code: for (int i = 0; i < m_Range; i++) {...
  14. Custom Abilities for your monsters

    Hey, I don't know how how much I can provide help with publish 54, but luckily, all errors involving AnimationType are purely aesthetic. i.e, falling down animation or casting animation when using abilities. This means that simply commenting those lines out won't effect the functionality of any...
  15. Advanced Camping & Outpost System

    Massapequa updated Advanced Camping & Outpost System with a new update entry: Updated Camping and Outpost system Read the rest of this update entry...
  16. Advanced Camping & Outpost System - Updated Camping and Outpost system

    More errors fixed. This should be it! Enjoy!
  17. Advanced Camping & Outpost System

    UGHH I knew I'd forget something First, LOL at the misspelling and thank you for telling me. I'll fix that second, go to items/OutpostCamp.cs and find public override TimeSpan DecayDelay { get { return TimeSpan.FromMinutes(2.0); } } simply change that to 60 mins. I'm...
  18. Advanced Camping & Outpost System

    Massapequa updated Advanced Camping & Outpost System with a new update entry: Updated Camping and Outpost system Read the rest of this update entry...
  19. Advanced Camping & Outpost System - Updated Camping and Outpost system

    Just fixed a few errors.
  20. Advanced Camping & Outpost System error

    Okay try this version of BaseCamp.cs. I wasn't able to test it on my server because yours is so different from mine. This 'should' work though (unless I missed something) lol. What version of servuo are you using?

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