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  1. Custom Abilities for your monsters

    So it just looks like all the errors are related to opposition groups, which I guess isn't used by the newest version. It should be fixed by just deleting the code in the files for those creatures It should look like this: public override OppositionGroup OppositionGroup {...
  2. Advanced Camping & Outpost System error

    Hey so what version are you using? can you send me a copy of your BaseCamp.cs? Outpost camps use that as their parent class. It looks like your version doesn't have the CheckDecay method
  3. Advanced Camping & Outpost System

    Heyyyy! I got you some files that should work! These are updated files that should work for you. The problem is that your .Net Framework doesn't seem to recognize lambda expression " => " It just took some simple edits. Enjoy!
  4. Custom Abilities for your monsters

    Hey, yeah I made it myself. I wrote it using version 57.1. What errors are you getting? Maybe I can help get it working
  5. Advanced Camping & Outpost System

    Massapequa updated Advanced Camping & Outpost System with a new update entry: Updated Camping and Outpost system Read the rest of this update entry...
  6. Advanced Camping & Outpost System - Updated Camping and Outpost system

    One value that needed to be updated from the test version.
  7. Advanced Camping & Outpost System

    Massapequa updated Advanced Camping & Outpost System with a new update entry: Updated Camping and Outpost system Read the rest of this update entry...
  8. Advanced Camping & Outpost System - Updated Camping and Outpost system

    There have been a few updates from the previous version of this system. 1) The camping map: They act closer to rune books; it now has a gump and allows you to mark up to 9 locations. It allows you to name and organize your maps as well as change the security of locked down maps so you can allow...
  9. Shields that allow you to taunt foes

    You could, but I don't think it would work out too well. It would essentially just shift the player target's current combatant to the shield wielder. It might be useful in pvp to get somebody to stop attacking your buddy for a moment, but they could just swap back to their previous target. The...
  10. Custom Abilities for your monsters

    Hey! So those two abilities are not mine. Anything that's a 'Special Ability' is something that came with my version of the server. You must be using something different. The ones in this package are the 16 'Custom Abilities'. Just delete those two if your server didn't come with them.
  11. Custom Abilities for your monsters

    Massapequa submitted a new resource: Custom Abilities for your monsters - Make your monsters more deadly Read more about this resource...
  12. Custom Abilities for your monsters 3.0

    Custom Abilities 3.0: BIG CHANGES for adding creatures that use Custom Abilities! It's is now much easier to add these to your own monsters. 3.0 includes a file, AbilityCreature.cs, which acts as an extension of BaseCreature. to make your creature an AbilityCreature simply look for...
  13. Better Begging: Making the begging skill more fun and interesting

    The recent update should take care of that. The new file should allow it to work properly. Awesome, happy to hear it!
  14. Better Begging: Making the begging skill more fun and interesting

    Massapequa updated Better Begging: Making the begging skill more fun and interesting with a new update entry: Added BaseVendor.cs for newest ServUO version Read the rest of this update entry...
  15. Better Begging: Making the begging skill more fun and interesting - Added BaseVendor.cs for newest ServUO version

    I realized that I haven't been using the most current version of ServUO and therefore, some of the files I'd ask other users to replace weren't completely compatible with the newest release. I've added a BaseVendor.cs that works with the ServUO 57.1. If you're using that version of ServUO...
  16. Better Begging: Making the begging skill more fun and interesting

    Okay so I guess you're using the most recent version of ServUO and I'm working with the pervious release. I took a look at the newest BaseVendor.cs that comes with it and made the necessary edits. This should work.
  17. Better Begging: Making the begging skill more fun and interesting

    This seems to be an issue dealing with your version of ServUO using different terminology than the later one. It looks like your version of ServUO (0.5) doesn't use the bool AlwaysInnocent. It must have some kind of equivalent variable, like 'Innocent' or something like that. If you post your...
  18. Better Begging: Making the begging skill more fun and interesting

    Massapequa submitted a new resource: Better Begging: Making the begging skill more fun and interesting - Begging skill overhaul Read more about this resource...
  19. Better Begging: Making the begging skill more fun and interesting 2022-08-08

    In UO, the begging skill has always been a particularly underwhelming skill. While many of the skills, like anatomy or eval int, at least have a secondary function, begging has always felt useless. This update is designed to make begging more fun to use and give it a function besides RP. What...
  20. In Depth Anatomy Skill

    Awesome! I'm happy I could help.

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