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  1. Thagoras

    Bamboo

    Thagoras submitted a new resource: Bamboo - Bamboo trees....to bring Tokuno to life Read more about this resource...
  2. Thagoras

    Art Bamboo 2.0

    I think I released these years ago on RunUO....but here they are again. Updated
  3. Thagoras

    Vending Machine Update

    Thagoras submitted a new resource: Vending Machine Update - A collection of vending machines Read more about this resource...
  4. Thagoras

    Art Vending Machine Update na

    A collection of vending machines. Two of them I didn't create....but the others, I did. They might seem out of place (a little) but considering people are using gravestones to sell things when something like this is an option.... There are more included in the .zip than are shown in the picture.
  5. Thagoras

    Technology for the busy GameMaster

    Thagoras submitted a new resource: Technology for the busy GameMaster - Graphics for controllers Read more about this resource...
  6. Thagoras

    Art Technology for the busy GameMaster N/A

    Just a bunch of computers and stuff. I was tired of looking at gravestones, baubles, crystals and shields when placing GM only game controllers (also made it tricky to find sometimes). So I put these together. The larger items I made for a GM control room (in green acres). The pads all have...
  7. Thagoras

    Sprite Shadows

    Oh wait....so you're talking about a mask? I've played with something like that before...but a long time ago. I'll see if I can't remember how to do it in Paint Shop. Oh, and your image probably contains the dark blacks pixels because it's a jpg and not the original png. I HATE it when I see...
  8. Thagoras

    Sprite Shadows

    So, I'm curious about what others have tried to remove the shadows from premade sprites (or am I the only one who does this?). Other sprites I've worked with had solid grey shadows that I could just use a simple color replacer to remove....but these shadows are different. Note the gradient...
  9. Thagoras

    Sprite Resources

    Hey, Stumbled upon a good site for graphics and sprites. There are quite a few mobiles that have the actions and directions used by UO. If you're interested in a few more mobs or scenery go to this link HERE. But there's a lot of hit and miss. Two of the contributors I've been following...
  10. Thagoras

    Buttmeisters Cannibalism Script

    Great add!! Though, honestly I don't know why OSI didn't have this in the game to begin with. You can dismember an NPC's corpse but you can't cook and eat it too? I thought the big selling point of UO was that it was a completely open world and you could do anything. It was supposed to be...
  11. Thagoras

    Map question

    It's been a little while since I've used it (so I don't remember ALL of the workings) but it requires a command prompt (time to remember all your DOS commands). Once there, I believe that it tells you the parameters it requires when you type MLExtender or maybe MLExtender/?. It's a little...
  12. Thagoras

    Map question

    If the map isn't the right size (6144x4096), you can always use MLExtender to increase it to the current size (7168x4096). I have a number of DarkShard maps too.
  13. Thagoras

    Looking for

    They can be converted but not edited. And UOFiddler still doesn't show ALL the mobiles.
  14. Thagoras

    Gift Giving System by Account Age

    So....what is it you're wanting? An automatic, reoccurring gift giving system? So you can set up holidays and birthdays to give out gifts...and not have to modify the script each year? I could hook you up with something like that. You'd have to modify it to fit your server (as it's for my...
  15. Thagoras

    Z for the map

    Yeah, adjusting my maps' X and Y was much easier. That was a easy but tedious client edit and then a few quick server mods. You just sparked my interest.
  16. Thagoras

    Z for the map

    Wait, what? I just never fiddled with z height because CED only allowed decorating between -127 and 128 so I figured the server had similar restrictions hard-coded. You mean, in theory, as long as you used ClassicUO you could throw a multi at z:10000 and have teleporter pads to get to it?
  17. Thagoras

    Players being trap under the map

    Perhaps OSI had a recent patch which is causing issue again. If you keep having issues, Wednesday (when I'm off) perhaps I should download everything fresh to see if I can replicate your issues...just to get a really clear view of what's happening. This kind of troubleshooting is hard online...
  18. Thagoras

    Players being trap under the map

    Someone correct me if I'm wrong...but I thought that the server required specific client versions mostly because of the packets. And this problem sounds like the difference between the client that the server references versus what the players are using. But if you're logging in locally on the...
  19. Thagoras

    Help for CentreD+

    Don't know if you're still working on this or if it got buried and forgotten about. Ever fix this? Open a console window and run the program that way. Then, when the program terminates, the error message(s) stay and you can fix the issue. I'm at work right now so I can't compare my config to...
  20. Thagoras

    Players being trap under the map

    But it freezes after two minutes, even when you don't login? Now trying to eliminate it being a packet/client version issue. Sorry for being unfamiliar with linux....but is there a task manager that you can see how much of the processor each process is using? In the past I've had the server...

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