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  1. Omegaexdeath

    CentrED+ changing the ground tiles

    k simpler Q can i change the hue of the ground tiles? cause when i move view window the colored floor tiles disappear...
  2. Omegaexdeath

    CentrED+ changing the ground tiles

    i jus figured it out ha the draw didnt work until i unchecked "DisplayTiles NO Draw tiles" should read the tooltips huh ty for the help though Like an ape first think i wanna do is button mash
  3. Omegaexdeath

    CentrED+ changing the ground tiles

    So i just got CentrED+7.8 installed last night & played around with the tools CentrED+ is Amazing but didnt spend much time at it. How do i edit the ground say i erase a house in town & wanna make the floor thats left behind into the gravel tile how do i do this? I saw a tool to see the...
  4. Omegaexdeath

    Quick Quesh

    ha im just happy i got threw that wow lol that is fun!?:Dty for helping me I am learning you guys are awesome to put up with my horrible grammer & uneducated syntax. I now have made two scripts & plan to play around with xmlquest tutorial tomorrow... by next week i should be ready to start...
  5. Omegaexdeath

    Quick Quesh

    it worked it worked thank you haha soon as i saw it i was like yup nice & redundent just how code likes it now i just got get the weapon to hue :D& then i can play with AI & base creature :eek:
  6. Omegaexdeath

    Quick Quesh

    :eek:-Errors: Mobiles/Monster/Humanoid/FigthingMen.Cs: CS0120: Line 46, 48,50,54: An object reference is required for the non-static field, method, property 'Server.Item.Hue.get' using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a human corpse")] public class...
  7. Omegaexdeath

    Quick Quesh

    yea i tried that too it throws an error i do it one more time & post whole code
  8. Omegaexdeath

    Quick Quesh

    this what i had AddItem(new PlateArms()); Hue = 01; AddItem(new PlateGloves()); Hue = 01; AddItem(new PlateLegs()); Hue = 01; i just tried this it throws errors AddItem(new PlateArms.Hue = 01; AddItem(new PlateGloves.Hue = 01; AddItem(new PlateLegs.Hue = 01...
  9. Omegaexdeath

    Quick Quesh

    "general info that every item that is assigned to that class inherits. " is this why items are not changing color? .... i know this should be easy but im making a mistake somewhere i know ima adumbdumb :D im editing a copy of human brigand right now but i cant get it to hue the items &...
  10. Omegaexdeath

    Quick Quesh

    :DTo be clear the original WarriorGuard.Cs is still there i am jus using this as a template to make my own killable guards & learn a lil more about the Code. it looks like i need a base File like baseGuard.Cs for my killable Guards script? o_O
  11. Omegaexdeath

    Quick Quesh

    Heres the stuff im looking at public override bool OnBeforeDeath() { if (m_Focus != null && m_Focus.Alive) { new AvengeTimer(m_Focus).Start(); // If a guard dies, three more guards will spawn } return base.OnBeforeDeath(); } private class AvengeTimer : Timer {...
  12. Omegaexdeath

    Quick Quesh

    really its not changing though its still standard metal hue huh maybe i missed something ill play with that after i change these things i found & want to delete from modded WarriorGuard.Cs file but am unsure which parts. first ima make a new .Cs And paste what i think is needed & leave out...
  13. Omegaexdeath

    Quick Quesh

    hey this worked "change all the "WarriorGuard" to a new name change the stats & hues armor & put it in the guards file "under dif name like NewGuard & have it show up in the xmlspawner" Sorta i need to get rid of some of the code like them teleporting & disappearing & the insta kill protocol...
  14. Omegaexdeath

    Quick Quesh

    thank you i must of missed the <> part of milva's tutorial but yea Major pain to do for the whole server cause you cant just cut & paste these spawners in game once one is done. like make one then clone it & put another one somewhere else & make changes to it that would be epic... So i am...
  15. Omegaexdeath

    Quick Quesh

    so killable guards is for xmlspawner? or is it for ServUO xmlspawner let me try to clear this up im trying to setup ServUO server at the moment using xmlspawner 2 i want to add attackable humans with custom hues dress & weapons not new items just be able to change what they are wearing. with...
  16. Omegaexdeath

    Quick Quesh

    is this for ServUO- i know it says xmlspawner but it could be RunUO... i have run into alot of this here ;)(was messing with light coding for 6months on & off & havent touched it in awhile i have been comparing this Cs with the stock guard cs & it looks very different but theres also 6 spawn...
  17. Omegaexdeath

    XmlMobFactionInstall edit need correction

    really damit i half thought that based on some of the code i was reading. but i thought it needed to be activated based on reading this http://www.servuo.com/threads/xmlspawner-addons.1761/ All other code changes are made following the Xmlspawner installation guide. installation guide is in...
  18. Omegaexdeath

    XmlMobFactionInstall edit need correction

    so i am compiling test for server start & get error on line 753 of characterCreation.cs i know its the braces but not sure what i should do to fix still learning, a correction would be truely amazing to know how it should look //New player Awareness if (args.Account.Count < 2)...
  19. Omegaexdeath

    Mounted Npcs? had to ask

    amazing thanks i love xml spawner 2 its power plain & simple... i gave up RunUO site cause it wouldnt send verify email not sure if you can even join still & anything downloadable needs account verified. Ill make sure to search there too. this is epic ty
  20. Omegaexdeath

    Mounted Npcs? had to ask

    I been wondering about this since i first started playing on free shards (2years now). wondering why have i never seen mounted npcs riding around... is this possible & can anybody point me in the right direction ty P.S. the Npcharaters need to have speaking priv's for quest giving & attackable...

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