Search results

  1. Yards/Gardens/Patios/Fences?

    Heyo, so I'm trying to create a new UO type experience and was wondering if it would be possible to create house deeds that include a yard and possibly patios with crafting areas? Maybe fenced in with a gate... I'd want players to be able to lock items down or place add-ons in these areas. I...
  2. UltimaLive

    ah ok gotcha, seem to be working on something similar to meyou based upon the systems you are implementing, ah gotcha... maybe UltimaLive is not the best option. I know I'd like harvestable plants/crops/trees. Mining is fine as is. with TownHouses do you have to predefine areas the players can...
  3. UltimaLive

    I was actually hoping to implement a system where trees are re-plantable and grow, I've seen a few systems that allow trees to be cut down in sections. Adding and item like "seeds" for various plants/trees and allowing players to plant them would take care of that issue. **edit** well if...
  4. UltimaLive

    I'd like to remove the need for GM intervention as much as possible but this could be an option.
  5. UltimaLive

    I'm trying to learn and could possibly assist with it, I'd like to implement land ownership/claiming. Allow players to fence in property, plant gardens, crops, etc.
  6. UltimaLive

    Awesome, I'll have to check into those systems. Trying to figure out a way to make UO a new interesting experience. After all these years games still suck, figure manipulating the base game would be a great start. Follow up question: Do ships and sailing work correctly using this?
  7. UltimaLive

    Any idea if this would be usable to make Ultima a "survival" type game? I see the cave mining and lumberjacking which would fit perfectly... Been toying around with the idea of allowing players to "claim" land and build on the plots. Sort of a town system? No idea if this is too crazy of an...

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back