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  1. Magical animation

    With the UoFiddler program, I extracted the Lightning Effect in Gumps into a bmp file and created the Effect with AnimData to demonstrate magic, but the location of lightning falls is different from the existing Lightning. Is there a way to adjust the location of this lightning strike? And one...
  2. I have a question about ordering AI Mage

    Wow! It works perfectly! Thank you.
  3. I have a question about ordering AI Mage

    Thank you for your reply. Added MeteorSwarmSpell to ProcessTarget(). However, the following error appears during compilation. Could you tell me what the problem is?
  4. I have a question about ordering AI Mage

    Thank you for your answer. This is my MageAI.cs&MeteorSwarmSpell.cs If you put MeteorSwarmSpell in case0 and select MageAI for monsters, you'll use all the other single magic, but MeteorSwarmSpell won't just use magic. The Magery skill has been adjusted to 100 and all the requirements are met...
  5. I have a question about ordering AI Mage

    Why can't I use range magic like MeteorSwarm when single target magic is performed without any problems during AIMage monsters or NPC battles? I added range magic to AIMage, but monsters or NPCs can't use magic. Do I need to add a separate command that I can write?
  6. I need your help

    I thought it was a success, but I've tried it all night and failed to build. After installing the git program, it was successful to download the command to the ClassicUo client by entering the command in cmd. In cmd, if you specify the ClassicUo folder and enter dotnet build -c release, the...
  7. I need your help

    I really don't know where to put the Classic UO-main folder and how to apply it. I've been searching and searching, but I couldn't find the answer. Could you spare me a little more time? Could you tell me in more detail? I'm sorry for my lack of knowledge...
  8. I need your help

    It's okay. Thank you for your effort Thank you for your answer How can I open this, edit it, modify it and apply it?
  9. I need your help

    Thank you for joining us. I'm looking forward to good results
  10. I need your help

    Thank you for your answer. I don't think there is Line 260 in cliloc. And I have already modified all the related clilocs
  11. I need your help

    Thank you for your answer. I tried renaming the script above, but it's still marked as Energy Voltex in the magic book..
  12. I need your help

    Thank you for your answer. It's unfortunate, but I'm glad I don't have to worry about this anymore Thank you so much for your precious time Thanks to you, I learned one more valuable information
  13. I need your help

    Thank you for your answer. I opened the Intrface.def file But I'm not sure what to modify. How can I modify it to classicuo?? I'm sorry, I'm lacking a lot of knowledge..
  14. I need your help

    Yes, that’s right. I'm using Classic UO I tested both Razor and uos programs The result was the same..
  15. I need your help

    Thank you for your answer. I modified Initializer.cs But it doesn't apply..
  16. I need your help

    Thank you for your answer I replaced 1028377 and applied it, but it didn't change So I've changed all the other numbers, but they're still represented as Energy Vortex.. It's not an easy journey
  17. I need your help

    I haven't been able to solve this problem for days. I want to change the magic name that appears in the wizard book. I looked at the CliLoc.enu file, changed the Initializer.cs file, and tried the best I could, but I couldn't find the only way to change that.. If you know any knowledge, please...
  18. I want to change the status of my character when it's Karma minus

    May I ask you one more question? in the plyermobile.cs script above I'd like to insert an if door so that it becomes a Criminal when Karma-1000 What command should I put in It's hard for me, so I'm asking you a question
  19. I want to change the status of my character when it's Karma minus

    Thank you for your answer But there's an error during compilation It doesn't work.. Errors: + + Mobiles/PlayerMobile.cs: CS0103: Line 211: The name 'm_Karma' does not exist in the current context Scripts: One or more scripts failed to compile or no script files were found. I solved it! Since...
  20. I want to change the status of my character when it's Karma minus

    Thank you for the good information But what I want is I want only the player to be activated

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