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  1. I have a question about setting up the Teleporter item.

    Thank you for your answer! I tested it It works perfectly. Is there a way to set it up as a stat sum instead of a skill? I'm sorry to bother you.
  2. I have a question about setting up the Teleporter item.

    The props added to the game can only be set to a single skill level as shown in the picture. What I want is to make it workable with the total skills raised by the player
  3. I have a question about setting up the Teleporter item.

    On Teleporter.cs , the teleporter operates according to skill level, as in the script above. I want to change this to a skill sum, not a specific skill. For example, I want to make the teleporter work when the current skill total is 800. And I wonder if it's possible with stat total instead of...
  4. Is there a way to return to the position where monsters are created when they are out of a certain area?

    It can be used for monsters in the "Mobiles" folder as well as for npc.
  5. Is there a way to return to the position where monsters are created when they are out of a certain area?

    You don't have to be sorry at all. Rather, thank you so much for answering quickly. It works perfectly well and has been tested. Thanks to this, we can deploy guards comfortably in the village. Thank you from the bottom of my heart!
  6. Is there a way to return to the position where monsters are created when they are out of a certain area?

    Oh, I tested this. When monsters try to move somewhere, they seem to come home as soon as they move.What's the problem?
  7. Is there a way to return to the position where monsters are created when they are out of a certain area?

    Wow! I tested it and it works perfectly! As you said, when the creature doesn't fight, it goes back to its original position. I'm sorry, but is there a way to get him back when he's more than a certain distance away during the fight? I'm sorry to have bothered you.
  8. Is there a way to return to the position where monsters are created when they are out of a certain area?

    I was wondering if there is an example of a script that teleports or returns to its original location if you move away from where monsters or npc are being created beyond a certain range.
  9. I have a question about areas that cannot be attacked.

    Oh! I was looking for this. Thanks to you, I was able to solve it. Thank you!
  10. I have a question about areas that cannot be attacked.

    The inside of the red circle that I drew is a place where combat is impossible. The whole area is set to Peluka, so you can fight anywhere. That's where you're teleported when you're attacked by a "DemonicJailor" monster in the "Wrong" dungeon.
  11. I have a question about areas that cannot be attacked.

    The picture above is a section of Long Dungeon. Does anyone know where to modify to make combat possible since it's impossible to fight in the circled area?
  12. Is there a magic example of summoning a character's alter ego?

    Oh! I found a solution. Thank you from the bottom of my heart for your response!
  13. Is there a magic example of summoning a character's alter ego?

    PyrO, I'm sorry to keep bothering you. I have one more question. I would like to ask you a question because the above fireballs magic is not affected by "Attributes.SpellDamage". Can you tell me what I should add to be affected by "Attributes.SpellDamage"?
  14. Is there a magic example of summoning a character's alter ego?

    Wow... Thank you so much from the bottom of my heart. In fact, I spent a lot of time on this, but I failed. Thank you so much. I'm very happy to solve it well. I hope you will always be full of blessings. Thank you so much.
  15. Is there a magic example of summoning a character's alter ego?

    Thank you for your answer. It was a good reference! Can I ask you one more question, PyrO? The above script is the order I'm making. I'm thinking of magic that increases the number of strokes as the Magery skill increases. The problem is, "protected override void OnTick()" " "...
  16. Is there a magic example of summoning a character's alter ego?

    Oh! There was this magic! Thank you. May I ask how do I set this summoning monster up to be able to battle against the enemy? This summoned monster doesn't attack the enemy. The above script is MirrorImage.cs .
  17. Is there a magic example of summoning a character's alter ego?

    Is there an example of magic to summon an alter ego that copies and summons the player's equipment and stats and skills as they are?
  18. I have a question about FireField magic damage

    Oh! Thank you. Thanks to you, I was able to solve another problem. I heartily thank you.
  19. I have a question about FireField magic damage

    using System; using System.Collections; using Server.Items; using Server.Misc; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Fourth { public class FireFieldSpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Fire...
  20. Independent Spell Timers.

    Oh! Thank you for letting me know. I am satisfied enough even if the problem is not solved. Once again, thanks to you, I have solved difficult homework for a long time. I heartily thank you.

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