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  1. Diego

    Pre-HS New Multi Galleon WIP

    I've not so much time in this period, but I worked on this project 'till february. I solved various problems and scripted a navigable NE ship with: Scripted helsman; Scripted and animated anchors; Scripted and animated planks (to thrown overboard someone); Scripted captain's room door; Scripted...
  2. Diego

    Pre-HS New Multi Galleon WIP

    I've just done the North Galleon Multi in Fiddler and created the scripts to add it in the game (Galleon.cs + GalleonDeed.cs), plus I've edited the BaseBoat.cs to fit the new positions of the tillerman, left/right planks and hold. I'm working to solve these 3 problems: After the creation of the...
  3. Diego

    Pre-HS New Multi Galleon WIP

    What about editing the hue of a tile in the multieditor?
  4. Diego

    Pre-HS New Multi Galleon WIP

    Thank you! Now I'll work on SW-SE direction, but can you suggest me a software to assembly these new multis? I tried UOfiddler, but the tile's list isn't complete.. I can see only a very small preset of usable tiles and not the new ones.. I tried UOarchitect also, but I can't install it.. it's...
  5. Diego

    Pre-HS New Multi Galleon WIP

    New prow tiles for the hold
  6. Diego

    Pre-HS New Multi Galleon WIP

    Detailing hold Creating the mainmast (maybe I'll add a scout NPC in the look-out) New roof Rope system Scout NPC
  7. Diego

    Pre-HS New Multi Galleon WIP

    Hi you all, I don't know if this is the right place where to write.. but I would start a WIP to create/share a new multi of a galleon using the classic BaseBoat.cs (for pre-HS clients) and the classic boat graphic (I prefer this graphic rather than the new galleon's one). Right now I've almost...
  8. Diego

    Arrow PM (private message)

    If you have some time, I suggest you to edit arrowPM like me, adding a GDR behaviour. For example I added new NPCs (Messengers) so PMs can be sent or received only using Messengers (you've to pay to send or check for new messages manually).. in this way you're not spammed with PMs. I've also...
  9. Diego

    Latest Client w/o Legal Issues

    I'm downloading the 7.0.20.0 (Patch 59) I've found here: https://www.servuo.com/archive/client-packs-for-download.386/ I've read somewhere the client 7.0.20.0 is the most stable High Seas release before UOPs, but I don't know if it's true.. however I hope it's old enough to be fully supported...
  10. Diego

    Latest Client w/o Legal Issues

    Hi you all, can you suggest me the latest High Seas client I can download (and if you have it, the download link) and I can edit (upgrading graphics/maps, decrypting and hexadecimal translating the client) without any legal issue? I'm on RunUO 2.5 (Feb.2014) so I don't know the latest fully...
  11. Diego

    Arrow PM (private message)

    This should be the original ArrowPM you're seeking for..
  12. Diego

    Unique player name dictionary per player

    Hi Rex, I did an UnknownName System like yours, adding Dictionaries in PlayerMobile so names are stored inside PlayerMobile (not XML). Imagine you don't know a player.. then I have a singleclick tooltip, Paperdoll and a CTRL+SHIFT containing only his race (i.e. "Dwarf"). You can give him a name...
  13. Diego

    Login Problem if on Ships

    Hi, if I'm in a ship in the sea and logout.. when I login again I'm not in the ship anymore, but on the mainland (maybe the nearest coast). Is this a map problem?.. How can I fix this and login in the same ship?
  14. Diego

    Wind propelled Ships

    Hi, I would insert a wind-system so ships can go only in the direction wind blows in that moment (but faster), unless players remove the sail and use rows or other ways (maybe steam engines). There is anything ready to download or do You have any suggestions? Thank you
  15. Diego

    GetProperties Owner

    Hi You all, there is a way to do this (just for example)? public override void GetProperties(ObjectPropertyList list) { Mobile tooltipOwner = OwnerOfTheTooltip; /* THIS IS JUST FOR EXAMPLE, IT DOESN'T COMPILE */ list.Add( "{0}\n", this.Name ); if( tooltipOwner == this.Owner )...
  16. Diego

    OnEnemy Crash

    I managed to do that putting the ForceMove function outside the foreach cycle. During the foreach cycle all the mobiles in range are scanned to check if they are enemy or not.. if they are enemy they are stored in a variable. After the end of the cycle, I run the ForceMove only for these stored...
  17. Diego

    OnEnemy Crash

    Yes, I overrided the OnEnemy function of a guard adding these new checks (if a player is an outlaw or he is exiled from a city the guards should send him automatically in jail or outside the city). In the ForceMove function I copied the original code of the [go command. If I comment the...
  18. Diego

    OnEnemy Crash

    Hi, I modded the OnEnemy function of a particular guard adding this: if( m_CityStone.Check(1) ) { ((BaseGuardian)this).ForceMove( m, "jail"); this.Say( "You're under arrest!" ); } else if( m_CityStone.Check(2) ) { ((BaseGuardian)this).ForceMove( m, m_CityStone.Town.ToString()...
  19. Diego

    Death Status

    Uhmm.. so I've to set the bodyvalue to 403 or 404 (human ghost), and I think maybe 605 or 606 (elf ghost) too? There is a way to directly overwrite the VD anim of these 4 slots (403, 404, 605, 606) with the VD anim of the ethereal (58)? I tried with UOfiddler, but the animation slots (403, 404...
  20. Diego

    Death Status

    Just changed the bodymod on login adding this inside LoginStats.cs #region DeadBodyMod if ( !e.Mobile.Alive ) { e.Mobile.BodyMod = 58; e.Mobile.Hue = e.Mobile.Female ? 1166 : 1165; } #endregion Is this the right way? How can I force the grayscale screen??

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