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  1. Xeno

    Experimenting with Drinks and what can be done with them

    Thank you! It worked great except for the drunk part, I may have to tweak that or something. It added the intel and removed the dex but I never got drunk lol There have been some oversites. I do not have a timer in there so it is indefinite as well as the bottle is never ending. This has been...
  2. Xeno

    Experimenting with Drinks and what can be done with them

    Not specifically unless I need it to be. The drinks were hard to follow because they are mostly all in Beverages.cs and I only found MurkyMilk and Wine to go off of and they were not much help. I am very much in the learning stage. I know enough to have a feel for it but also to really fubar it lol.
  3. Xeno

    Experimenting with Drinks and what can be done with them

    I am trying to make a drink to see what kind of uses it may be able to have aside from just getting drunk. I am getting this error. Errors: + CUSTOM SCRIPTS PnP/Witchery/Drink/IntelDrink.cs: CS0115: Line 20: 'IntelDrink.Drink(Mobile)': no suitable method found to override Scripts: One or...
  4. Xeno

    Cure/Heal Potion consumed when not poisoned or hurt

    To ne honest, I saw the alchemy portion there but did not pay attention to it since I was just trying to see if I could get my idea to come to life. I do not want or need the player to have alchemy to be able to use this potion. I am making a custom crafting idea and this is one of the items...
  5. Xeno

    AI OpenAI Prompt Walkthrough to get a Scripting Assistant

    It was very interesting. So I ended up retying it and got a new code for a 3rd time, it did not recognize healcure so I asked it to make a basehealcurepotion. It then gave me an error about constructible which threw me at first until I realized the game constructable. It now compiles and works...
  6. Xeno

    AI OpenAI Prompt Walkthrough to get a Scripting Assistant

    I figured that may be it and tried. It looked closer to ServUO but I am still having troubles with it. It may be how I am asking it. here is the error" Errors: + CUSTOM SCRIPTS PnP/medelatrial2.cs: CS0115: Line 9: 'MedelaPotion.MinHeal': no suitable method found to override CS0115...
  7. Xeno

    AI OpenAI Prompt Walkthrough to get a Scripting Assistant

    I did not know it was free with bing. Do I have to do anything different to use it?
  8. Xeno

    Cure/Heal Potion consumed when not poisoned or hurt

    EDIT: I ended up using ChatGTP 4.0 and was given better results. I got this to work. The only issue is that I can double click and use the potion even if not poisoned or low health. I know it is in this section that I need to fix it but not quite sure how. public override void Drink(Mobile...
  9. Xeno

    cannot convert from 'string' to 'int' trying to replace a cliloc

    Does this make it appear on the game screen or just the journal?
  10. Xeno

    Hello!

    1. I would start with just going through the steps to create the world first. Family and friends can log in and play the standard version. 2. While they are playing, you can start playing with the different admin commands. 3. Start looking at the basic mobiles, armor, and weapon scripts. Read...
  11. Xeno

    AI OpenAI Prompt Walkthrough to get a Scripting Assistant

    I have not had much luck with chatGPT when I have tried. Maybe because I am using the free version and I think it stops at 2021 and that I am trying for ServUO scripts. It can do some things but the more advanced things I have tried get a lot of errors.
  12. Xeno

    Sign and door generation questions

    When I add them in game, they go into place perfectly. I verified that it saved but then when I was experimenting with [signgendelete they would not delete and when I would use [signgen they would come back but at 0. I did see all of the ones with cliloc say 0 as well but they seem to be fine...
  13. Xeno

    Sign and door generation questions

    That is pretty cool. I was wondering about that when I was looking at the script. The signs are a pain. I have been experimenting and it seems a lot of the signs appear on the ground when I generated them.
  14. Xeno

    Sign and door generation questions

    1. If you edit the signs.cfg, do you have to generate signs to make it change? 2. Does anyone have the signs.cfg for the Darkshards Sosaria map by chance? 3. Where are doors saved so the can be generated and deleted without doing it manually every time? I see a .txt file but it looks like it...
  15. Xeno

    Trying to read and understand

    I am using a custom map and want to redo where the teleporters are and want to make sure that I am reading this correctly. public class GenTeleporter { private static string m_Path = Path.Combine("Data", "teleporters.csv"); private static char[] m_Sep = { ',' }; I will find the...
  16. Xeno

    cannot convert from 'string' to 'int' trying to replace a cliloc

    I am trying to learn how to bypass clilocs without making any changes to distro. Lets say I want to change this from: from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061905); // * You eat the orange petal. You feel more resilient! * to from.LocalOverheadMessage(MessageType.Regular...
  17. Xeno

    I have some questions and could use some explanations please

    They were under EodonPotion which is why I could not find them. I wanted to see how they added two things to the potion. I want to make new potion and food buffs but I think I am going to try my hand at making them a stand alone so I do not have to edit distro files and they can be plug and...
  18. Xeno

    I have some questions and could use some explanations please

    As I dive deeper into ServUO and C#, I am trying to understand some of the flows. A lot makes sense but as I look to make some custom things, I need to better understand how certain systems work. BasePotionCS It calls for greater and regular in the different potion effects and the potions...
  19. Xeno

    Paragon Potions

    Thanks, I kind of figured it may be like that since it wasn't uploaded here or on github
  20. Xeno

    Working token system

    I should have updated this, it was misspelled. I looked it up on UOGuide and changed the spelling and that compiled. I was close on fixing the dragon breath, I had tried variations of if (owner.SpecialAbility.DragonBreath) I am excited to have been on the right track, Thank you for the assitance!

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