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  1. New shards?

    Hi, I got a project in development, a french speaking roleplay shard. Maybe you can find on these forum what we done to involve Mining into something very different and more fun. We also delete all classical ores, and now we can mine basics metals only. In a second phase, blacksmiths create...
  2. Essence UCS

    Hi, I will take a look, sounds very interresting, but I got many systems that need UltimaLive... What about UltimaLive compatibility ?
  3. How to return player race?

    string race = mob.Race.Name; ??
  4. Colour Changing Monster

    Hi, As Mobile.cs declares : public virtual void OnHitsChange(int oldValue) { } You can add (in BaseCreature, or in spécific monsters) : public override void OnHitsChange(int oldValue) { this.Hue = (int)AnotherValue; } You can also declare something like that in BaseCreature : public...
  5. CSS4Compendium

    Gargouille updated CSS4Compendium with a new update entry: Oups, a file was missing on previous release Read the rest of this update entry...
  6. CSS4Compendium - Oups, a file was missing on previous release

    Here it is
  7. CSS4Compendium

    Gargouille updated CSS4Compendium with a new update entry: More features Read the rest of this update entry...
  8. CSS4Compendium - More features

    - Change serialization to keep older pages when uploading this script - X and Y for all element in CSS - Html in css
  9. Craftrable Level Items

    Adding an override in each script/class inheriting from BaseWeapon should be a lot of work, I think you should consider to avoid that and place all your new stuff in BaseWeapon. Of course it really depends on the way you need Levels to be attribute : if you want for example a dagguer to have...
  10. Craftrable Level Items

    I'm not sure to understand well what you want to do, but what about adding your XMLAttach directly in the BaseWeapon constructor, then all your weapons will have one... Another way, you got for example in BaseWeapon, at the bottom of the file, the OnCraft method, in wich you can make a test...
  11. CSS4Compendium

    Gargouille updated CSS4Compendium with a new update entry: Fix errors Read the rest of this update entry...
  12. CSS4Compendium - Fix errors

    Now compiles... ^^
  13. CSS4Compendium

    Gargouille submitted a new resource: CSS4Compendium - CSS like system for UO-Compendium Read more about this resource...
  14. CSS4Compendium 1.2 BETA

    Install : Just replace Compendium/PageElements folder by those in Zip file Using that CSS-like system : First launch .ccss to open a gump in wich you can see and edit : - CSS for int values - Permalinks for string values - HardCoded (you can't edit them here) Then, when editing a...
  15. CompendiumPageList

    Gargouille updated CompendiumPageList with a new update entry: Fix on delete files Read the rest of this update entry...
  16. CompendiumPageList - Fix on delete files

    Now really delete files when asked
  17. CompendiumPageList

    Gargouille submitted a new resource: CompendiumPageList - Browse your UO-Compendium database Read more about this resource...
  18. CompendiumPageList 2015-03-17

    This is just a gump that show all pages of your UO-Compendium database. (Then you can launch them, or delete them) On my shard I use underscore to add prefix to the page's names, cf wiki_main... That gump can split your whole collection into categories, regarding to these prefix (Split('_'); )...
  19. UltimaLive Map Streamer

    As I see in your files, map32 is not define in MapDefinitions.cs but just in MapRegistry.cs
  20. [UltimaLive] StaticProcess

    Gargouille submitted a new resource: [UltimaLive] StaticProcess - "Framework" to deal with static/unstatic operations Read more about this resource...

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