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  1. [UltimaLive] StaticProcess 2015-02-06

    In addition to UltimaLive, Praxiis gave us some harvestables trees, letting us chop static trees into unstatic logs... Then I need the same kind of job for flowers and plants harvesting... I first try to use Praxiis's work, but finaly I create that "Framework" which I use after for my...
  2. Freezing Custom Decoration?

    You're right Safera, Praxiiz's Ultima Live allow you to freeze your deco into the map, and then streams it to your players, no more files to distribute. It's some kind of magic... ;)
  3. ServUO.Mono.exe error!

    For the first error, just look where you have bool usematerials; and replace with bool usematerial = Utility.RandomBool(); In XmlSpawnerGump replace these lines :this.AddTextEntry(35, 275, 200, 21, 0, 1, null); by this :this.AddTextEntry(35, 275, 200, 21, 0, 1, (string)null); In XMLQuestGump...
  4. UltimaLive Map Streamer

    if(your message appears on [go ) { Seems to be a (string)name problem. Does your region's name contains whitespaces or numbers.. ? Maybe you should try with a simple name like "test"... }
  5. UltimaLive Map Streamer

    First you got to register your new map in Scripts\Misc\MapDefinitions.cs, Configure method, around line 19 These explainations are for classical use /* Example of registering a custom map: * RegisterMap( 32, 0, 0, 6144, 4096, 3, "Iceland", MapRules.FeluccaRules ); *...
  6. UltimaLive Map Streamer

    To add an extra map, you got to register it both in Scripts/Misc/MapDefinitions.cs and Scripts\Custom Systems\UltimaLive\Core\MapRegistry.cs
  7. [ULTIMA LIVE] DeepMining

    Make sure you define your black map in UltimaLive, MapRegistry & MineMapRegistry... And then change the DeepGoGump.CallBack_Levels method by that one, just to see where stands the index error : public void CallBack_Levels(Mobile from) { if(DeepMineInfos.MapDefs.ContainsKey(CurrentMap))...
  8. [ULTIMA LIVE] Tunneling System

    Sorry, I can't support that one any more. Try this one instead : http://www.servuo.com/archive/ultima-live-deepmining.257/
  9. UltimaLive Lumber Harvesting

    Deforestation ? ( as far as I can see, beat me if I'm wrong^^ ) All saved cutted trees wont respawn on reboot. Cause it seems that "deserialize" method doesn't work, as the binaries readers are called in that loop : (OnLoad line 87) for (int mapId = 0; mapId < RegrowthMasterLookupTable.Count...
  10. Decorum 2014-11-19

    That script allow you to change your decoration, by hand or by script... And then have multiple definitions of a place's decoration, for events, systems, or what you want... Just [add decorum Then doubleclick and follow Once definitions done, you can display them via the gump, or via [props...
  11. [ULTIMA LIVE] DeepMining

    Gargouille updated [ULTIMA LIVE] DeepMining with a new update entry: You may now sometimes find caverns Read the rest of this update entry...
  12. [ULTIMA LIVE] DeepMining - You may now sometimes find caverns

    Already made caverns added with a 2% chance.
  13. AreaSetLandID & CircularSetLandId

    Gargouille submitted a new resource: AreaSetLandID & CircularSetLandId - Just areas implementors for the SetLandIDCommand Read more about this resource...
  14. AreaSetLandID & CircularSetLandId 2014-10-23

    SetLandID cant use Server.Command area implementor. Of course we can [multi SetLandID... But here a Rect2D area and a Circular one... (Thanks again to the genial original author ;) )
  15. UltimaLive reset to original state

    Could be a lot of work to sort each mod by author, by version, manage a way to have multi mapx.live and staticx.live, manage a way to find mods before revert them...etc... If your meaning is just to let players play with UL, and keep control on your world, what about "simply" create a way to...
  16. [ULTIMA LIVE] DeepMining

    Gargouille updated [ULTIMA LIVE] DeepMining with a new update entry: Some bugs fixed Read the rest of this update entry...
  17. [ULTIMA LIVE] DeepMining - Some bugs fixed

    Thanks Gametec for find them ;)
  18. [ULTIMA LIVE] DeepMining

    Gargouille updated [ULTIMA LIVE] DeepMining with a new update entry: RoofCollapsing Read the rest of this update entry...
  19. [ULTIMA LIVE] DeepMining - RoofCollapsing

    - some bugs fixed - some codes rewrited - add roof collapsing
  20. [ULTIMA LIVE] DeepMining

    Gargouille updated [ULTIMA LIVE] DeepMining with a new update entry: XML issue fixed Read the rest of this update entry...

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