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  1. otimpyre

    Rendered sprites

    Hard to show 3D location in 2D space something like this is how I imagine. All my video tutorials. https://www.youtube.com/user/otimpyre/videos
  2. otimpyre

    Meer spaceship

    I actually used Xcom as my reference. Since that game was created by Richard Garriot before Ultima.
  3. otimpyre

    Rendered sprites

    You can right click preview pane window and change background color this will reveal holes. You can then screen capture the version with holes. Patch them with working color value then paste over damaged version and reinstall. I like a lot of the objects but, the Hi-rez throws me off. It clashes...
  4. otimpyre

    Just always keep the original to use it over and over.

    Just always keep the original to use it over and over.
  5. otimpyre

    Judging by your post you can figure this out. I made this layered .psp file to simply things I do.

    Judging by your post you can figure this out. I made this layered .psp file to simply things I do.
  6. otimpyre

    Rendered sprites

    Some of these will require repairs as they have black and white values that register transparent. Didn't check them all just a few. Also the furniture pieces must be spliced. Then scripted into addons if desired for players. Did one for the hell of it
  7. otimpyre

    Transparent water graphic bug

    That is deep water. Its in land and textures
  8. otimpyre

    Animated Rain

    Ah ok. The preview kinda threw me off. I thought you had figured out a way to make a replacement. Because, I had thought of doing this. And adding stuff like clouds ect... Maybe someone will create some type of controller, or maybe these new weather effects could be a layer on the player mobile...
  9. otimpyre

    Animated Rain

    I know the client controls the weather. But, where does it draw the images from? Where did you plug these in to get the client to draw them? I have never seen rain or snow in the image files.
  10. otimpyre

    Feminine GM Robe

    Thank you for this. I had it long ago and lost it. Finally got it working as well so happy.
  11. otimpyre

    Translucent Water Guide

    I created the old files. I remastered them using this method.
  12. otimpyre

    Translucent Water Guide

    The area show in red must be trimmed off in rgb black 000 or rgb white 255 255 255. To look like this.Using zoom in your art program will make this easier to see. Every water image can then be laid onto this canvas or a floor tile for precise alignments. And follow the trim rule for each piece...
  13. otimpyre

    Custom music?

    I did this long time ago. I put the dwarves singing from the hobbit in the game. I didn't know how to make a new list of songs with all new songs so I just renamed the dwarves song to one of the existing songs like stones. I used the music box to test it out. The bit rate thing became apparent...
  14. otimpyre

    Animated Star Tiles!!

    Something I never thought to do. RAWR! Great work. Looks really good.
  15. otimpyre

    CentrEd+

    I am really hoping and looking forward to a client version update so I can build my dream shard =(
  16. otimpyre

    CentrEd+

    Have we lost further development of Centered? =(
  17. otimpyre

    Command to add Body Values 1.0

    Very nice to see them all and be able to get the values. Should state the command is [AllBodyValues and it creates a field of every mobile anchored from the point you are standing best to do in the middle of green acres.
  18. otimpyre

    CentrED+

    Bug: Using global functions to draw terrain or draw static. It is only randomizing 2 tiles. Even though 6 are loaded. I drew a large area of star textures, 6 loaded it randomized between the first 2. So I tried to use static. Same problem. So I tried scattering 65% static from 2 different...
  19. otimpyre

    XmlSockets

    Had to dig around for XMLCustomAttacks/Defenses to get this to work.
  20. otimpyre

    Custom Regions in a Box - Cleaned Up and .net 4.0

    This fixed the error

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