I would recommend you *very* carefully merge it. There are a ton of changes to playermobile and the BOD system. Sorry I can't be of more help, I'm in med school now and have zero time.
yes, it's my release...i was thinking you got it to work with the latest pub. For the record you do not have to recompile it, just unzip and run servuo.exe (after setting datapath.cs correctly) and you're good to go. I'm pretty sure the basevendor.cs.bak was that way for a reason (probably to...
interested in what steps you took to get this to work with the latest pub. I tried merging/overwriting a little last night and it exploded everywhere. :)
Hey Psychoman...I put this up quite a few months ago and yeah I see they added some things. In any event this is an incredibly heavily modified repack that took forever to get working. If i get some time i'll try a simple merge/overwrite with the latest pub to see if it all still works, but...
Have I mentioned that HH is awesome? :D
Also just my two cents, reforging/imbuing is a pretty cool addition and my players love it so double names is a small price to pay.
I never even noticed it, i just thought it was like BROADSWORD (in gold text) and then another label saying broadsword lol.
Just a note for those who are looking to implement the full FS:ATS system, it's actually VERY easy using this build since the BODs and Animal Trainer are standalone and already in so you don't have to muck with anything related to the BODs or trying to merger the animal tranier.cs files (aka you...
I figured as much but was going off of the update "This patch fixes issues with AIType for the Snow Falcon version that does not require Tiamat/GD13's FlyingAI system." Thanks! I'll check it out tonight. :)
looks nice! Running into an error when trying to get it going:
Errors:
+ Custom Systems/[aaaaa]/[ServUO.com]-SnowFalcon/SnowFalcon/SnowFalcon.cs:
CS0117: Line 29: 'Server.Mobiles.AIType' does not contain a definition for '
AI_FlyingAnimal'
Scripts: One or more scripts failed to compile...
I made the playermobile edits and it compiles just fine. I add the carpet, put it on the ground and 2x click it and it expands...not exactly sure what to do after that. Is there some command i'm missing or the like?
-Alch