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  1. ImaNewb

    Animals that eat prey animals they kill (RunUO 2.2)

    So I have set up opposition groups for the wildlife on my server. This way the carnivores hunt and kill the herbivores and weaker prey based similarly on what they would eat in the wild. There are a few things I would like to do. The first is somehow add a hunger measurement to the animals. The...
  2. ImaNewb

    Can't complie ServUO despite having .Net 4.8 developer pack

    I just uninstalled it LOL I can go get it again 1601769935 So I reinstalled VS 2019 and build succeeded. That's so strange! But thanks guys!
  3. ImaNewb

    Can't complie ServUO despite having .Net 4.8 developer pack

    Windows 10 Pro, Ver 2004, Build 19041.508 1601768617 I did uninstall and reinstall and still get the same error
  4. ImaNewb

    Can't complie ServUO despite having .Net 4.8 developer pack

    I am having the same problem I have all the runtimes and devpacks permissions are good. I tried whatever this discussion suggested and it still is not compiling. It seems to say .Net Framework 4.8 not found but I have installed it and restarted several times.
  5. ImaNewb

    Random World Spawner

    So I have been playing around with an old script it is called "Courageous Random Encounters". Some of you still use this and it made me think about how OSI spawns. An OSI server doesn't use spawner objects, the creatures just spawn in Dungeons, Guarded regions, Overworld etc. This script...
  6. ImaNewb

    Internal Map - What is it for and what are the long term effects if I modify it? Does it store items? I'm using RunUO 2.2

    Internal Map - What is it for and what are the long term effects if I modify it? I ask this question because I have been running into an issue with multiple items remaining after I clear all facets on my test shard. After generating an object count it seems to be all random items. Like items...
  7. ImaNewb

    GM Ethereal - Tiger added

    Aschnyder26 updated GM Ethereal - Tiger added with a new update entry: Changed message type Read the rest of this update entry...
  8. ImaNewb

    GM Ethereal - Tiger added - Changed message type

    Restored script to use localized messages in the script. I use Ascii messages on my shard. So I restored the original message types. Forgot to change this before I posted Oops.
  9. ImaNewb

    GM Ethereal - Tiger added

    Aschnyder26 submitted a new resource: GM Ethereal - Tiger added - An instant ethereal mount for GM's that can be customized. Read more about this resource...
  10. ImaNewb

    GM Ethereal - Tiger added 1.0

    I was looking for this resource here and could only find one posted in 2014. It was not compatible with RunUO so I updated it to work with the latest RunUO since that's what I run. I did not write this script. Credit goes to snicker7. GMEthereal.cs Version 1.2 [RunUO 2.0] snicker7 Released...
  11. ImaNewb

    Convert default spawner to XMLSpawner

    I found this old post of mine still unanswered after 2 years so I decided to answer it myself. LOL This is a much easier way than the workaround I had above. To convert this to using XMLSpawners you simply change this: Spawner sp = new Spawner(types[i]); sp.Count = NPCCount...
  12. ImaNewb

    Need help with Pre-AOS Blacksmithing RunUO 2.2

    I tried using BaseIngot and it does work except the item is created with Resource type none. so no matter what ingot you use you always get a generic crafted item that isn't made of any resource. I was trying to work out a check for metal types for instance something using an if statement...
  13. ImaNewb

    Need help with Pre-AOS Blacksmithing RunUO 2.2

    Is there no way to use one item type entry but have it recognize 2 materials? For instance something to the effect of: #region Platemail AddCraft( typeof( PlateChest ), 1011078, 1046431, 75.0, 125.0, typeof( IronIngot, ShadowIronIngot ), 1044036, 25, 1044037 ); #endregion
  14. ImaNewb

    Need help with Pre-AOS Blacksmithing RunUO 2.2

    Good catch, I realized that also after making this post. I went ahead and added it like this: AddSubRes( typeof( CoalIngot ), 0, 50.0, 1044036, 1044268 ); So my materials are good to go and I can add them ingame etc. The issue is attempting to smith with any resource other than...
  15. ImaNewb

    Need help with Pre-AOS Blacksmithing RunUO 2.2

    I am using a modified crafting system based off of UO Origins server. When crafting, it only recognizes Iron as the resource. I have added a custom resource "coal" as well. I have hit a wall with this one. I have looked through BaseArmor.cs, BlackSmithMenu.cs, Ingots.cs, Ore.cs, BaseTool.cs...
  16. ImaNewb

    Trouble making Hued Ingot from Coal Ore

    Yeah Ill have to consider the outcome. I really don't want players making rare armor/weapons with coal just something neat to play with on holidays. The shard heavily borrows form UO Origins crafting system and its Pre T2a so Iron is the only mineable/craftable metal on the server.
  17. ImaNewb

    Trouble making Hued Ingot from Coal Ore

    Makes sense. Thanks again! 1599515818 Finished it up. Here is smeltable coal that doesnt require any changes to crafting if anyone else ever needs it. Just drop it into your ore.cs Keep in mind that the server will think its iron so when crafting with it it wont retain the color. public class...
  18. ImaNewb

    Trouble making Hued Ingot from Coal Ore

    Wow that worked perfectly! Thank you. The other solution seemed like it should have worked. Whats different about what you did? Is this just making a whole new item called a cingot that is an ironingot with the added properties?
  19. ImaNewb

    Trouble making Hued Ingot from Coal Ore

    So I tried the code you suggested below public override BaseIngot GetIngot() { return new IronIngot(); { Hue = 1109; Name = "coal ingot"; }; } Oddly though It still produced an iron ingot with no hue or namechange.

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