Search results

  1. Zane

    Q: Speedboosting Ghosts

    I assume that changing the ghost's movement rate (which is exactly the same as an unmounted player) would require modifying the client. But what about adding a mount? Have you tried adding a 'ghostly steed' to the dead player? (And don't allow the player to dismount!)
  2. Zane

    C# hobbyist - I'm here for UO info - hi everyone!

    Haha, thank you for reminding me to put this out there: There is no projected date of completion. It will be done when it is done. You can stay up to date with progress by following the project on GitHub. If you want the XNA client done more quickly, you can also help out by reporting issues. ;)
  3. Zane

    C# hobbyist - I'm here for UO info - hi everyone!

    Thanks for the kind welcomes - and thanks for the advice, Hank. I'm sure to be better at managing expectations this time around.
  4. Zane

    C# hobbyist - I'm here for UO info - hi everyone!

    Hello everyone. I'm a hobbyist C# developer who enjoys working with old games and their data formats. I like UO because there's **so much** data in the client directory, all in formats that are very easily understandable and parseable, even for amateurs like me. I've worked on a lot of...

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back