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  1. Rex

    Just wondering

    Yes this is possible, either directly with the switch linked to the lantern (maybe, I’m not 100% sure). Or another way is link the switch to an xmlspawner and then have the xmlspawner set up to turn on and off the lantern.
  2. Rex

    Hide Weight Under Pack Animal

    You could add some checks that return true or false before checking if it is a StrongBackpack public virtual bool DisplayWeight { get { if (this.ControlMaster != null) return true; return this.Backpack...
  3. Rex

    How about this function? Is it practical?

    This is nice. I think if you add an InvalidateProperties(); somewhere it'll update the OPL without having to move the item like you did.
  4. Rex

    Summary of tiledata settings

    There's a lot of good info in a couple other threads. https://www.servuo.com/threads/the-quest-for-the-new-tiledata-flags.1000/
  5. Rex

    UODisc - a discord bot

    I was able to get this to work with the p58-wip version of ServUO, But I could not get pub57 to work. I guess because of the way script/server are handled differently at runtime in p58 vs pub57 the Account script code is not availble to Server because it is in scripts, and the code throws...
  6. Rex

    Colored Lights

    Sorry manofwar, I’m not sure what’s going on there.
  7. Rex

    Colored Lights

    You'll have to import these two lights into your light.mul and also edit your server code to get them to reference correctly, if you want to use them.
  8. Rex

    UO Map Creator

    I'd love to see the project on github, getting updates and community help has really sped the developement of the programs.
  9. Rex

    UO EC Super Viewer

    Thanks for your help on this Pinco, So i downloaded the new file update, which is different then the version i ran previously, and then ran the program, hit the Update XML button and let it run, for animations and multi, then tried loading Character tab, Body: Human male 400, and it gave me this...
  10. Rex

    UO EC Super Viewer

    I seem to get some errors, this is after using the Update XML button. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be...
  11. Rex

    Whip Animation

    I see what you mean my not aligned. https://www.dropbox.com/s/yud1mklg24ewsys/whip.webm?dl=0
  12. Rex

    EC Animations

    Thanks @golfin.
  13. Rex

    EC Animations

    Thanks @golfin, i'm not sure how to run C++ source code or how to compile it. Does anyone know of a compiled file? Thank again.
  14. Rex

    EC Animations

    @Prapilk where can i get a copy of UOETE ? It looks like a very helpful tool. Thank you
  15. Rex

    EC Animations

    It’s great that you are continuing development of tools for editing anim’s and files @Pinco . Would you consider putting your tools on github? Or share them otherwise? I’d love to help compile a bunch of the creature animation, or help out in the effort.
  16. Rex

    EC Animations

    Would you please list the tools you use to extract the bin files from the EC, and then which KRframeviewer you are using? I could only get the Mythic Package Editor to export bin files from the UO:KR client, and then use (RadstaR)\mw_bin_convertor111\ to export the BMP's and then...
  17. Rex

    Whip Animation

    I wonder what type of weapon base a whip should use? Maybe macing?
  18. Rex

    Health Orb

    This is an example of how to add it to a specific mob script, for example Rat.cs public override void OnDamage(int amount, Mobile from, bool willKill) { base.OnDamage(amount, from, willKill); if (Utility.RandomDouble() > .25) HealthOrb.Drop(this); }
  19. Rex

    how i can make ghost cant see nothing around?

    Another take on this is to get rid of ghosts. Use a knock out system instead of turning into a ghost.
  20. Rex

    Do you think it would be easy to make AR resist magic? if so...

    I guess I would do a global search for the magic resist keywords and then edit them to check for AR instead. Likely in AOS.cs iirc.

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