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  1. Rex

    Torch light circle radius

    Yes sort of, night sight does not do a full bright in one cast, what it does is takes a look at your skill in the magic school that casts that spell (divine arcana, we have five different types) and increases the light level by a few points according to how high your skill is.
  2. Rex

    Torch light circle radius

    That's good to know. I think what I may try doing is adding duplicate lit torch art, giving them all the different stages of the circles. They could all share the same gump and anim number. Then in the code when it hits the next stage, delete that torch and add another in its place with the next...
  3. Rex

    Torch light circle radius

    Here's something I did with the custom lights I came up with, just to show off how the different lights can mix and blend together, creating mood lighting for psychological/emotional effect.
  4. Rex

    Torch light circle radius

    We are technically open for play but our host has been having connectivity issues the past day. Right now i think our route has been set to null or something as I can't ping or remote desktop in to it. Feel free to try it out at www.13thrones.com Here is the shard open announcement post...
  5. Rex

    Torch light circle radius

    Ok i've edited a couple things, commented out the line 20: Light = LightType.SuperBig; and moved light = new LightSource(); to public override void Ignite() so that it adds the LightSource when igniting, and there's a delete in the public override void Douse() Here's what its doing now, which...
  6. Rex

    Torch light circle radius

    that Torch1.webm seems to have cut off short, but it basically shows the timer ticking down and the light radius getting smaller.
  7. Rex

    Torch light circle radius

    Here is what I'm working with, if you actually run it as is you may crash because of the missing light.mul entries, So comment those out if you do end up running it.
  8. Rex

    Torch light circle radius

    That's kind of what I'm doing. I have 1 timer that counts down, and another timer that watches the first timer and then changes the LightType.Circle150. For testing I have the total time set to 1 minute, with the light circles changing every 10 seconds. I also added in 2 larger circles to...
  9. Rex

    Torch light circle radius

    I'm looking for information on how to change the light circle radius for an item that is being worn. What I'm trying to do is create a torch that lasts for a given time, say 30 minutes, and every few minutes the light circle gets smaller, until finally it burns out. I was able to get this to...
  10. Rex

    Hey there!

    Your work really inspired me to to make transparent water work on the shard I work on. Thanks! Here are some of your old screenshots from somewhere that I kept as reference! great stuff!
  11. Rex

    Best memories of UO.

    This was a fun one.
  12. Rex

    Share your world building.

    Here's a look at some custom lights I 've figured out how to use as editable items.
  13. Rex

    Requiem UO

    I am formally announcing the Requiem UO shard. This is an update post from our forums on the current status and launch date of the shard. http://www.13thrones.com/forums/viewtopic.php?f=3&t=243 Primer: Requiem Act V I wish to take a moment to re-iterate what our goals for the project are...
  14. Rex

    Custom Hues Files

    Why not try making one? There are many empty slots in the hue mul. You can use uofiddler among other hue editing tools.
  15. Rex

    Unused Stock Sound Effects (found with UO Fiddler)

    I'm actually pretty interested in seeing your results. :)
  16. Rex

    Unused Stock Sound Effects (found with UO Fiddler)

    You could use part of the poisonous swamps script to figure out what kind of tile you are walking on to and then according to the tile type if it's grass or dirt play a random set of the four sounds or two sounds or whatever for each type of floor/sound.
  17. Rex

    UoFildder NTN

    There is a post here: http://forum.spherecommunity.net/archive/index.php?thread-4032.html which explains how to fix this sometimes. "Go into the uofiddler\plugins-Folder. Rightclick-> properties. Now "allow" the *.dll file. You have to do it for every .dll-file." it looks like this...
  18. Rex

    [tell to 1 player

    The client should have access to the item "PointSay" as it does generate an item. The itemID i used is this: base(0x0001)//this item doesn't draw any art in game. which is in UOfiddler as a "nodraw" item. which is what I'd like, an item that doesn't show up to the client. If i change the itemID...
  19. Rex

    [tell to 1 player

    Is there any other method that creates a private message to 1 player besides PrivateOverheadMessage or LabelTo?
  20. Rex

    [tell to 1 player

    That's also what I did. I'm out of ideas.

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