I've also done some work recreating our map in the style of the UO cloth map. Here are a few smaller pics of the cloth map.
The attached file is the full map.
We've been working on a custom map for our server. It was created using the BMP through Dragon_Imod13 method. We first worked on creating the swatches for each type of area. Which means customizing the types of statics that would be generated in a given tile type. trees for forest, jungle trees...
As an alternative i've used "export to CSV" from the UOFiddler tiledata tab, then with the two TileData.mul files that I want to compare and then use WinMerge. Then use Import CSV, and save.