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  1. HellRazor

    Fingers FTW with Bye, bye Encryption!

    Bwahahaha.... ain't that the truth!! :D
  2. HellRazor

    CentrEd+ fails to install, any help?

    Their auto updater hasn't been working for some time. Download the unpacked client and then apply the registry fix, you'll find both in Arthrutus' google drive which he was so kind to share: https://drive.google.com/drive/folders/1fIuhdSSFdfBF-XHBbzNmglqQZ55yuAjU
  3. HellRazor

    Fingers FTW with Bye, bye Encryption!

    By the way, it's good to see you still here Fingers! :)
  4. HellRazor

    Fingers FTW with Bye, bye Encryption!

    Here is the source code for the UO Decryptor version in the original post.
  5. HellRazor

    Numbers in scripts that tell what items are or what message is to be sent

    These are entries in the client file Cliloc.enu.
  6. HellRazor

    Sup

    Good to see you back here Peoharen!
  7. HellRazor

    ServUO on Ubuntu 20.04.3 LTS Exceptions

    Reading through the thread, I think part of your confusion about the client is that you may not have actually installed the client. UOClassicSetup_7_0_24_0.exe isn't actually the client - it's the Windows executable file that installs the client. On a Windows machine, the user clicks...
  8. HellRazor

    I care! Let me know if I can help and I'll do my best.

    I care! Let me know if I can help and I'll do my best.
  9. HellRazor

    Stuck at "Verifying Account" while trying to follow getting started guide

    Possibly your firewall is blocking the connection?
  10. HellRazor

    ClassicUOLauncher

    The ClassicUO launcher and client are two separate programs. The first bitmap is the client, which is open source. Look in the ClassicUO source code in the file src\Game\UI\Gumps\LoginGump.cs. Make changes and recompile. The second bitmap is the launcher. The launcher part of the ClassicUO...
  11. HellRazor

    Waves

    Hey Rob! Long time no "see"! Dian popped in a few days ago too and I just talked to Punt! Hey, if you can, dig up the source code for UO Architect 2.8 and post it, I'd like to take a look at possibly updating it. Also, do you still have all the forum data from Orbsydia? Lots of good info...
  12. HellRazor

    To Return or Not To Return... Tis The Question !!!

    Hi Hope! We are both doing great! Stacey says hi!! :)
  13. HellRazor

    To Return or Not To Return... Tis The Question !!!

    I just retired from my job so now I have more time to devote to hobbies! And I need an outlet for creativity and engaging my brain! (I've only been working on this thing off an on for about 20 years now, lol).
  14. HellRazor

    Has anyone Hexed the client if so

    Here's a tutorial on hex editing the official client for custom map sizes and map wraparound points. http://www.ryandor.com/forum/viewtopic.php?f=11&t=2775&hilit=hex+client+map+size If you do go for a larger or non-standard sized map, remember that you will need to edit the boat system to...
  15. HellRazor

    UO Custom Paperdolls (2nd Edition)

    I haven't dug into it much yet, but with open source clients like ClassicUO it might be possible to add additional paperdoll layers. This would be useful for stuff like different faces, tattoos, additional outward clothing/equipment like scabbards, etc.
  16. HellRazor

    Long Shot - City of the Sun

    Great news! Hope to see it posted here! :)
  17. HellRazor

    To Return or Not To Return... Tis The Question !!!

    I just came back a few weeks ago! :)
  18. HellRazor

    Has anyone Hexed the client if so

    There is a tutorial on how to hexedit the client to do this. In fact you can do this to create much larger maps too, with no real impact on client performance, I tested it out once.
  19. HellRazor

    To Return or Not To Return... Tis The Question !!!

    If you do come back, I'm in need of good coders to help put together a highly custom shard. Message me if interested! :)
  20. HellRazor

    UO Architect 2.7.# Installation Steps for ServUO - 57 to Current (7/2021)

    FYI, this edit resulted in UO Architect locking up and going unresponsive when trying to connect to the server. After I reverted it back to "ChannelServices.RegisterChannel(chan);" it was then able to connect. This was with the most current version of ServUO on Github.

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