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  1. Po0ka

    Help with containers

    It must inherit BaseContainer, otherwise it will fail. As for changing the interaction with a different graphic, i think it should work regardless of the itemid.
  2. Po0ka

    Item Color Name

    Oh, i guess you could look at the source in the Server directory, look at Packet.cs, the DisplayEquipmentInfo class. Personally i don't really understand the implications of a modification at this level and i don't work with pre-aos attributes, so i would opt for a different solution, by...
  3. Po0ka

    Item Color Name

    BaseWeapon.cs, OnSingleClick. if (item.Name != null) name = item.Name; else if (item.DefaultName != null) name = item.DefaultName; else name = Cliloc.Convert(item.LabelNumber, null); from.Send( new UnicodeMessage( item.Serial, item.ItemID, MessageType.Label, colorhere, 3, "", "", name))...
  4. Po0ka

    Item Color Name

    Oh, you mean you wat one of the item's word to be colored and the rest normal? Would you mind giving some examples of what you want to achieve?
  5. Po0ka

    Item Color Name

    What worked for me is overriding the default behavior of the OnSingleClick and sending this: from.Send( new UnicodeMessage( item.Serial, item.ItemID, MessageType.Label, colorhere, 3, "", "", texthere));
  6. Po0ka

    VIP System

    I already coded a basic module for you regarding a VIP system: https://www.servuo.com/threads/membleship-vip.5904 Would you mind explaining in detail your needs so we can help you? If you need help regarding loot drop, please say so, otherwise we have no idea what you want exactly.
  7. Po0ka

    .mul info request.

    http://uo.stratics.com/heptazane/fileformats.shtml That page has a shitton of informations about the file formats, which reminds me i should save that page locally... View the right section and code it, i guess. For my part i can't really be of any help with Python and animation in general if...
  8. Po0ka

    servuo

    Did you edit the DataPath.cs by accident?
  9. Po0ka

    1 quest per account

    You could use a persistence system to store the accounts that did the quest, or XML or JSON (saving during worldsave*). Otherwise i don't think there's alot of proper options available other than tags.
  10. Po0ka

    servuo

    Source: https://www.servuo.com/threads/information-so-others-can-connect-to-my-server.5785 If that doesn't work then it's something else.
  11. Po0ka

    Membleship VIP

    That picked my interest, i'll try something. Here's a working example. For the more amount of stuffs in the loot, i don't want to invest more time into that, sorry. There's an example on how to see if a player is VIP or not. Note that this is a very basic version of the concept i was talking...
  12. Po0ka

    Membleship VIP

    Here's how i would make it: Making a new scropt file with a static class in which you would have a List<Mobile> of VIP players, and being able to save/load that list in an independant saved file (shouldn't be that hard, i have some code laying around that does that). Then in the Loot.cs (i...
  13. Po0ka

    Trying to remember the name of a script

    Spellcrafting i think? I know what you mean and i thought i had the script laying somewhere, but nope xD
  14. Po0ka

    Internal map cleaning - what not to do?

    Perhaps a trash barrel throws stuffs to internal, or removed things ending up on the save file for years, items on the ground going to internal or whatever. I recall seeing the save files being saving things and not letting them go even after complete deletion, i'm not sure how deep i went into...
  15. Po0ka

    Donation forums

    We only see the first paragraph of the resource.
  16. Po0ka

    Donation forums

    There's a language translation system in development currently, so that can be used in any era. As for what else, i have no idea.
  17. Po0ka

    Anyway to revitalize the Uo Community?

    What made me leave all the public shards is the lack of dedication the owners put into their shards. When i join one, i can see roads of the same itemid, window lights on candles and lanterns, misplaced furniture, flashy colors, lack of decoration, stones everywhere, too showy/friendly staffs...
  18. Po0ka

    m_Mobile.Controlled check in CombatTimer in Mobile.cs - child properties in parent class?

    Yep, i even think some AI purposely change their targets once in a while, i'm not sure if it was champions or Predator AI but i recall seeing that behavior before.
  19. Po0ka

    OnEnemy Crash

    Something somewhere is looping through a list, and modifying the list at the same time. foreach (stuffs in thing) { thing.add(X); } See those for reference: http://stackoverflow.com/questions/1813557/listt-concurrent-removing-and-adding...
  20. Po0ka

    ok

    BaseTreasureChest.cs public override void OnSingleClick(Mobile from) { base.OnSingleClick(from); LabelTo( from, "Difficulty: {0}", m_TreasureLevel ); } Put it where indicated: public override string DefaultName { get { if (this.Locked)...

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