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  1. Po0ka

    Interoperability standard

    the only resultings would be: 1: drama. 2: compromises. 3: lack of uniqueness. Drama is bad, as it can make many players flee a server. Compromises are bad, as both party don't have what they want in the end. I can only see server prepackaged packs dominating such a playerbase sharing method...
  2. Po0ka

    Forum Permission Problem

    Voxpire is working on it.
  3. Po0ka

    I had all i needed to backup, however, it can only work if i actually "do" the backups. xD

    I had all i needed to backup, however, it can only work if i actually "do" the backups. xD
  4. Po0ka

    Lost all my recent progress on my race system, time to take a longer pause... RIP old HDD.

    Lost all my recent progress on my race system, time to take a longer pause... RIP old HDD.
  5. Po0ka

    GM view player journal - Help?

    [speechlog exists to see what a player said. As for items breaking, there's nothing for that currently as far as i know. And a personal note for the item stealing, if you have a rule for this, then you might want to make a mechanism for that, stealing items and saying it was broken is indeed...
  6. Po0ka

    GM view player journal - Help?

    Why do you need to see this? Do you need to see the speech logs of another character? Do you need to see what they received? For wheat purpose? Because, as far as i know, once any message is sent, it can't be viewed again.
  7. Po0ka

    Shard Build Opinions Please?

    If you go for the LBR era, do not forget about arcane gems (arcane equipments), golems, unicorns/ki-rins and magical creatures, the equipments that existed at the time (fur boots, those fancy sparkling clothings, etc). Nt sure if the communication crystals appeared in that era as well. For...
  8. Po0ka

    My custom race system will probably go in beta mode soon.

    My custom race system will probably go in beta mode soon.
  9. Po0ka

    Things we don't like about EA/OSI - we still want?

    Recreating flaws and complicating things for the sake of exactitude seems a bit pushed. Listing all those little differences in a .txt file and dumping it on the latest repo would make more sense if it's really an issue. Then people could recreate those issues without investigating too much of...
  10. Po0ka

    Unsubscribing from emails doesn't work

    You have to unsubscribe to every past threads you participated it to disable that, as those posts are still marked as followed. Not sure if Dmurphy has enough time on his hands to change anything though.
  11. Po0ka

    PreAos SwampDragon

    Set your era to LBR, that's how it can be fixed. I don't think ServUO has much pre-AOS era checks anywhere anyway, might check that to make sure. Other than that, prehaps you can search in the core if there's a specific packet for that.
  12. Po0ka

    Made me laugh anyway...

    Age of empires has all the necessary graphics for movement (9 directions + animations), so that's perfect.
  13. Po0ka

    Made me laugh anyway...

    lol, a good old age of empires 2 war elephant. Do you plan on using it as a Mobile?
  14. Po0ka

    UO Centered Tutorials?

    For the multipart trees i usually just go ingame, making specific trees macros, and "plant" each tree by pressing a number key. Once that is done, i freeze the result on the map. That technique is very useful for jungle trees.
  15. Po0ka

    many years ago ....

    Might want to take a look at Dragon for the landscaping, then CentrED or CentrED+ for the details.
  16. Po0ka

    How to make a spellbook never close on logout/death.

    See the file in attachment. -In PlayerMobile.cs, find the following: public override void Resurrect() { bool wasAlive = this.Alive; base.Resurrect(); } -Change it to that: public override void Resurrect() { bool wasAlive = this.Alive; base.Resurrect(); if (wasAlive ||...
  17. Po0ka

    How to make a spellbook never close on logout/death.

    Don't prevent the book from closing, force it to reopen if it was opened before dying. You could create a custom script file, with a static List<PlayerMobile>, having an insert method & check contains returning a bool if the player is in. Once that is done, simply find the appropriate place to...
  18. Po0ka

    How to make a spellbook never close on logout/death.

    You could: Handle the "opened the gump". Handle the "closed the gump". Store the spellbook opened/closed states in a List<PlayerMobile>. Breaking point: if the gump close is called when the player dies and is handled like the player closed it himself, not sure if you can do that. When...
  19. Po0ka

    EvoMerc & Deed

    Well yea, RunUO is dead now, not much i can do sorry.

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