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  1. DotNet core

    Hello, I just want to ask if someone tried or projected a migration to dotNet core. Thanks!
  2. DotNet core

    Hello, I just want to ask if someone tried or projected a migration to dotNet core. Thanks!
  3. new UoFiddler

    Friends, someone asked me to produce a new UOFiddler, i'm interested to. My problem is that i don't know if ther's around some dll to manage raw data with EC and mul files. Can someone link me some new dll? thx.
  4. UO Enhanced Launcher

    Friends, who should i configure the server ( i mean the folder with mul files) to make it compatibile with EC?
  5. EC - How to log in my personal server

    Hello to everyone, I saw ServUO works with EC client, but i had very few time to get about it. I would like if ther's somewhere some guide to log in my personal server with a EC client. Can lend me an hand? Thx ^_^
  6. how to edit music

    I really thank you, i would like to know if it's possible to change the music to send by the different player. I mean Elf-> musicA , Human -> musicB for the same place or maybe it's impossible ^_^" However thanks!
  7. how to edit music

    hello! i would Like to chance the client music in my client because i'm trying to customize it. do you Know where i should look? examples: region data scrips etc... thanks!
  8. Disabling gargoyles on a gargoyle-enabled server?

    is it possible to add those answers to the wiki? maybe with some effort it will be useful for each one of us! ^^
  9. Ultima Online with Paradox Engine?

    the main goal of this abstract idea should be using ultima online structures/logic to generate a new mmorpg opensource and customizable. Maybe with a different graphic engine and freely shareable. If it will be done in XNA it will be great but unfortunely XNA is dead so it means in future it...
  10. Wikipedia for ServUO

    Hey guys, a lot of time ago Insanity told me he wanted to make a Wikipedia for documentation of ServUO. I don't know if it was done or not, if not i think it could be a great idea for Documentation purposes, it could make developpement faster if it's not needed to look for things directly in the...
  11. Open source C# UO Client - just completed a big milestone!

    Question : What should happen if i wish to use a bigger map than legacy one? Does the client crash or just work ?
  12. Open source C# UO Client - just completed a big milestone!

    it could be cool a complete support for a program like uoarchitet. PS. When your project will be done for actual goal, i think the next step should be forsake TCP for a UDP connection : http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/
  13. Open source C# UO Client - just completed a big milestone!

    i mean did you try to build a house, a castle a dungeon etc... using your ultimaXNA client? did you see some difficulties placing items and so on?
  14. Open source C# UO Client - just completed a big milestone!

    it could be cool to add upgrades for 3d models and images via xna default system. Did you try to build some building with new client? i'm courius about that. However it seems to be a very good job ^^.
  15. Open source C# UO Client - just completed a big milestone!

    Did you think to add those features? 1) support to 3d models 2) supports to not-mulbased bmp (it should be pretty easy to make just using xna default library) 3) support 3d animations 4) support custom sprites 5)free editing of gumps 6) Cool documentation for editing purposes ( a wiki) 7)...
  16. Keeper of the skill mount

    what should it do?
  17. ServUO Test Shard

    Is it up anymore?
  18. UltimaXNA translated to MonoGame 3.4

    it should work ^^, ther's for DirectX and for OpenGL
  19. UltimaXNA translated to MonoGame 3.4

    Authors officially declared they won't take part in any porting. https://github.com/ZaneDubya/UltimaXNA/wiki/FAQ and this is the original github https://github.com/ZaneDubya/UltimaXNA just tell me if you need something else
  20. Ultima Online with Paradox Engine?

    http://paradox3d.net/ -> Opensource C# Game Engine. A new free, opensource Game Engine is out, XNA is dead. In those years someone tried to program a new client but they did it in C++ and they didn't end the project because community (experienced in C#) couldn't help them. Do you think it...

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